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[List] Daggerfallesque Mod List


Cliffworms
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Daggerfallesque Mod List

Last updated : April 14th 2010

Have a mod suggestion? Broken link? Comments? Let me know by PM or post it in this thread.

Want to play Daggerfall? On July 9th, Bethesda has released Daggerfall for free!

As a gamer who started playing western RPGs by discovering Daggerfall, I’ve always thought that there are features and gameplay elements that are missing or need replacement in Oblivion. Features that improve the game. As such, I have searched far and wide for community-made mods that bring me a closer feel to the Elder Scrolls title many veterans and new Elder Scrolls gamers alike claim as the best title of the series and even the best role-playing game that ever existed.

Mod Entries in GREEN are mods that have been added to the list on the last update.

NOTES : Some mods might be incompatible with each other. I will mention if so in the mod's description, but be sure to always read the mod's readme and manual to see how compatible the mod is.

On the list, you will see some mods which require OBSE. OBSE stands for Oblivion Script Extender, a program that adds many new scripting commands for modders and, therefore, countless possibilities for players.

You can download the latest version of OBSE at the following link: http://obse.silverlock.org/download/

You will also see SI REQUIRED. This stands for the Shivering Isles official expansion.

INDEX

  1. Items
  2. Races
  3. Places
  4. NPCs & Creatures
  5. Overhauls
  6. Quests
  7. Gameplay
  8. Misc
  9. Music
  10. Looks
  11. Lycanthropy/Vampirism
  12. Spells & Magic
  13. Modder's Resources
  14. Utilities
  15. Credits

1. ITEMS

Items sorely missed from Daggerfall.

All Capes, Cloaks, Clothes, Gloves and Robes (SI optional addition available)

by Andro21

Combines 6 clothing addition mods that perfectly outfit a Daggerfallesque adventurer. The items are for sale at the Divine Elegance in the Imperial City.

(Mods Included : All Normal Clothes Buyable, Capes and Cloaks, Extra Robe Pack, Cloth Gloves, Shivering Isles Clothes Buyable, Kafei’s Elegant Vests)

300_Brocade_Clothes

by Cleitanious

Adds various new clothing that ressembles Daggerfall’s for sale at the Divine Elegance store in the Imperial City.

JB Catsuit Variants

by jbrowne & dgrx

Adds a much-needed Khajiiti-like suit for sale at A Warlock’s Luck in Bravil, along with backpacks, hoods, weapons and masks. The catsuit is female only.

RavenWear Clothing

by Ino Zenosis

Robes and general clothing that, again, fit well in Daggerfall’s fashion. Items are sold at Borba’s Goods and Stores in Cheydinhal.

Apophis: Armory of the Silver Dragon

by LHammonds

New armor and weapon sets that fit well in the style of Daggerfall’s armory and weaponry. These items are sold in the Imperial City.

Bedrolls

by aaaBors

Adds bedrolls for sale by some merchants and the ability to pick up existing bedrolls. You may now freely sleep anywhere in the wilderness.

2. RACES

Racial visual enhancements or additions of new races found in the Illiac Bay

Race Balancing Project (SI Optional Additions available)

by bg2408

A complete race, birthsign and magicka system overhaul which adds new playable races such as the Ohmes-raht, a the Khajiit breed found in Daggerfall, along with a Daedra Seducer, one of the daedric creatures also found in Daggerfall. The new magicka system is also closer to Daggerfall's mechanics. Be sure to get both the Core Files and the Installation Files, and carefully read the manual for installation.

3. PLACES

Buildings, dungeons or locations that remind us of the past.

Open Cities

By Texian, godhugh and Arthmoor

Provides a much more immersive way of entering towns. Cities are no longer in a separate world space. You can now freely enter cities on horseback, too!

NOTE : If used with bg2408's Integration : The Stranded Light be sure to download the compatibility patch found in Open Cities download list.

]Better Cities

By Bananasplit, Wolfslady ,Reckless, SilentResident, Nernie, Vorians and Ismelda

Drastically improves the looks of every cities by adding new buildings, decorations and layouts. The cities now truly feel like cramped medieval towns instead of having so many empty green areas.

Open Better Cities

By Vorians

Combines the best of both worlds by adding the changes and additions from Better Cities for use with Open Cities.

Imperial City Library

by Jagnot

Adds a huge library in the Imperial City Arboreteum District that contains Daggerfall, Morrowind and Oblivion books. Plus a small quest to recover lost books in the library.

Animated Window Lighting System and Chimneys (SI Optional Additions available) (OBSE REQUIRED!)

by XMarksTheSpot, Brumbek and Ismelda

At night or during bad weather, the windows of some buildings will show light inside, bringing more immersion when wandering around town during these times. Also, you will notice that smoke gets out of some of the chimneys.

Bank of Cyrodiil

By Zarkis

Adds a bank in the Imperial City where you can deposit and withdraw gold. You can also perform these operations with traders in the other city at the cost of a 2% fee for each transaction. Also allows you to place items in a safebox for a fee.

4. NPCs & Creatures

Additions or modifications of people/creatures related or closely related to Daggerfall’s NPC population and bestiary.

Tamriel Travelers

By CorePc

Adds new merchants and their bodyguards/companions traveling the roads, from whom you can buy their wares.

Crowded Roads

by BkWyrm13 and MaXiMiUS

Adds 263 NPCs of different professions and races who, like you, travel around Cyrodiil.

Oblivion Cats

By tegeal

Adds many cats in the cities of Cyrodiil, bringing more life to the streets.

Morrowind Style Spriggans

By The White Dragon

Adds 3 lives to the Spriggans, as it was in Daggerfall's books and in Morrowind.

Slof's Dogs

By AlienSlof

Adds new variations of our canine friends in the cities. Can also be used as a modder's resource.

Subspecies Variety Pack#1 (Dogs)

By Cryonaut

8 new species of dogs that have been added to the cities. Can also be used as a modder's resource.

5. OVERHAULS

Mods that change more than one aspect of Oblivion.

Important Note 1 : Be sure to read thoroughly the readmes and manuals of every overhaul mod to avoid incompatibilities and problems during installation and gameplay.

Important Note 2 : Even if you are a veteran player/modder, I strongly advise you to read bg2408's Scaling Overhaul Comparison guide for better understanding and valuable information about the overhauls.

Martigen's Monster Mod (MMM) (SI Optional Features Available)

By Martigen, CorePC, DevAKM, lillith Wrye

Aside from the many optional plugins and new features MMM has, it also offers creatures who were present in Daggerfall. Namely, the Giant Spider, Gargoyles, Hill Giants, Bats and farm animals such as the cow and pig.

Francesco's Leveled Items and Creatures (SI Optional Features Available)

By Francesco

Overhauls the level-scaling system by providing a non-leveled system so that you can encounter monsters and dangers far beyond your own strength. Also adds many new weapons and armor. Finally, also adds Daggerfallesque creatures such as Gargoyles and Hill Giants.

6. QUESTS

Epic adventures that remind us the scale and complexity of Daggerfall’s quests.

Daggerfall Memories – The Liberation of Cybiades

by Deathless Aphrodite

Introduces a long and exciting quest that takes place on Cybiades, a small island located north of Hammerfell in the Illiac Bay; an island you could visit in Daggerfall. The island is home to a large, Daggerfallesque megadungeon.

Integration - The Stranded Light (SI Required!)

by bg2408

Seamlessly introduces 60+ new quests with a strong emphasis on thinking, character interaction, choices, consequences, and lore that enrich the existing game world. Quests that actually make you think and where you can take multiple paths to complete them.

Requires Race Balancing Project and Less Annoying Magic Experience to be used. Be sure to get the Better Cities compatiblity patch if use it together with this mod.

Kragenir's Death Quest

by Povuholo & Malchik

Adds around 75 new quests found in most cities/settlements (both for low and high level characters), new dungeons, 15+ new books and over 2500 lines of new dialogue. Combined with Integration, you are in for an exciting adventure, questing in Cyrodiil!

7. GAMEPLAY

Elements that change the way Oblivion is played or that add new possibilities.

Common Oblivion (Some modules require OBSE)

by Wrye

Common Oblivion adds books and ingredients from both Daggerfall and Morrowind along with Alchemical Catalogs & sorters, the ability to denock your arrow, several new beverages and foods, amongst many other things.

Character Generation Overhaul

by CDM

Allows you to fully customize your character by modifying stats and skills, choose your own abilities, start as a guild member, have a pet, choose your starting location, alignment, items, and more options.

Choices and Consequences

by Lingwei

Skill requirements for guild advancement, faction reputation to be maintained by taking minor jobs. Restores Oblivion’s guilds to work like Daggerfall’s.

Enhanced Quest Roleplaying

by Lingwei & wsrowland

Changes Oblivion’s misc quests to have multiple endings, choices & consequences and skill checks in dialogue (such as speechcraft)

Cyrodiil Transportation Network

by Elessar_VPR

Adds back Morrowind style travel including Mages Guild Guides, Ships, Horse Carriage, Divine Intervention and Mark & Recall.

Persuasion Overhaul (OBSE Required!)

by Eric Parsons & Strategy Master

Gets rid of the persuasion mini-game and replaces it with a system that actually makes your speechcraft skill useful. Persuasion options are done through normal dialogue with new and better implemented mechanics.

Realistic Fatigue (OBSE Required!)

by Donovan Baarda

Fatigue is now affected while running, when badly injured and or encumbered. If your fatigue drops to zero, you collapse.

Fatigue Effects (OBSE Required!)

by Tejon

Includes many fatigue-related effects and mechanics changes such as fainting when fatigue drops to zero, hunger and sleep requirements with fatigue loss as the penalty, screen blurring when fatigue is low and the possibility of adjusting and changing Oblivion's fatigue mechanics. Also includes Tejon's Roughing It mod.

NOTE : It is not compatible with Realistic Fatigue

Robes Over(OBSE Required!)

by mmmpld

Allows you to wear robes over your armor.

Roughing It

by Tejon

Allows you the sleep anywhere at anytime, if you meet the requirements that is. You naturally can't sleep in water, in an owned interior space, in combat, while sneaking or while in the air. Also, if you sleep in a city and you are noticed by NPCs, you can be accused of vagrancy.

Lock Bashing Omega(OBSE Required!)

by Tejon

Using your weapons or fists, you can bash open any door and container at the cost of damage sustained to the weapon you use, your gloves or your health if using your hands.

No Sneak Eye

by Felic

Removes the sneak-eye icon that allows you to verify if you've been seen sneaking by enemies.

Wall Climbing (BETA)(OBSE Required!)

by P-Froggy

Allows you to climb vertical surfaces if you have an acrobatics skill level of 25 or higher. Several factors affect how good/fast you are at climbing and how much fatigue you lose while doing so.

Skeleton Key Rebalance

by IAmTheRad

Makes the Skeleton Key work like in Daggerfall. The Skeleton Key is no longer used as a lockpick; instead, you can only use it once a day.

Zumb's Lockpicking Mod (OBSE Required!)

by Zumb

Removes the lockpicking mini-game by allowing you to pick a lock in real time with new ways of picking a lock, may it be your bare hands, top quality lockpicks or bent steel wires.

NOTE : Not compatible with IAmTheRad's Skeleton Key Rebalance.

MD Saddlebags V3 (OBSE Required!)

by Maboroshi Daikon

Purchase saddlebags from various general stores to put on your horse. You can now store items in these saddlebags when you are out adventuring.

Vector (OBSE Required!)

by shadeMe

Vector brings most of Daggerfall's disease factors back such as dying if a cure is not found, draining stats overtime and even the possibility of infecting NPCs.

8. MISC

Countless possibilities and additions in this “pawn shop†of mod additions and modifications. Come on in and browse the wares!

Drop Lit Torches Weight

by Frugal & Strategy Master

Not only can you drop lit torches on the ground, but these torches also now weight something.

Reneer’s Gold Mod

by Reneer

You can drop your gold or stash it in your treasury. Plus, gold now has a weight, like in good ol’ Daggerfall!

Reneer’s Guard Overhaul

by Reneer

Advanced guard behavior, disguises, bribe guards, criminal NPCs being arrested instead of killed, wanted posters for you, guards react to corpses, regional bounty, and more.

300 Lore Dialogue Updated

by Cliffworms & Cleitanious

Brings back around 400 dialogue topics from Morrowind that you can talk about with the NPCs.

DarNified UI

by DarN

Gets rid of the Xbox interface by making the fonts much smaller and resizing many other elements. Also includes the possibility to toggle on/off quest markers, location markers on the compass and the markers on your world map.

Journal Mod (OBSE Required!)

by Kyoma

Write your own adventures, take note of your latest potion recipe or take notes during quests in your personal journal in-game. Daggerfall originally planned to have this feature, but they had to cut it.

Oblivifall - Races and Classes Descriptions

by Cliffworms

Part of the Oblivifall project

Replaces Oblivion's races and classes' descriptions to fit those found in Daggerfall, which were more oriented toward roleplaying. Also adds two new classes: the Burglar and the Ranger.

Oblivifall - Closing Time!

by Cliffworms

Part of the Oblivifall project

Replaces the shopkeeper's schedules with the ones found in Daggerfall. Now, each merchant type has his/her own schedule. For example, General Stores are opened from 6am to 11pm while clothing stores open at 10am and close at 18pm.

Oblivifall - Something's Not Right...

by Cliffworms

Part of the Oblivifall project

Adds Daggerfall's informative messages that show up when getting close to a dungeon. These messages inform you about how your character feels, what he hears or what he notices around the dungeon's entrance.

Oblivifall - Let's Talk! (OBSE Required!)

by Cliffworms

Part of the Oblivifall project

Adds many features found in Daggerfall's dialog system. Ask citizens for city directions, regional information and ask them what they know of Cyrodiil's various factions. You can also pay a scout to know the locations of cities, settlements and landmarks.

Sell Horses

by PixelDragon

When you upgrade your horse, you should be able to sell your previous one. And this mod does exactly this.

9. MUSIC & Sounds

Daggerfall songs and sound ambiances

Oblivifall - Ambiant Dungeon SFX

by Cliffworms

Part of the Oblivifall project

Adds 17 different sound ambiances that fit each dungeon to recreate Daggerfall's dungeon sound ambiances.

NOTICE : Although the following music packs were released for Morrowind, they can also be used in Oblivion.

Daggerfall Music Pack

by Zenogias

Seven Daggerfall songs redesigned, remastered and remixed. This one includes mostly songs to be used with the "Explore" folder of your "Music" directory.

Fireside Refrain

by Zenogias

Seven more Daggerfall songs redesigned, remastered and remixed. This one includes mostly songs to be used with the "Public" folder of your "Music" directory.

Vengeance

by Zenogias

Six more Daggerfall songs redesigned, remastered and remixed. This one includes mostly songs to be used with the "Dungeon" folder of your "Music" directory.

Round About the Illiac Bay

by Zenogias

Five more Daggerfall songs redesigned, remastered and remixed. This one includes songs to be used with the "Public" and "Exploration" folders of your "Music" directory.

Ominous Cloud

by Zenogias

Three more Daggerfall songs redesigned, remastered and remixed. This one includes songs to be used with the "Public" and "Exploration" folders of your "Music" directory.

Better Music System (OBSE Required!)

by Side777

Customize your game's soundtracks by adding songs to specific locations, events and weather. Highly recommended to use with Daggerfall's soundtrack.

Requires Enhanced Music & Control and SoundCommands 4.0 to work.

10. LOOKS

Graphical changes/additions to match the beauty that was Daggerfall.

Daggerfall-Style Sheogorath(SI Required!)

by Durza

Changes Sheogorath’s looks to match Daggerfall’s. Our favorite Mad God now has a banker coat!

Mannimarco Revisited

by Militiades

First, it changes the looks of the King of Worms for a much better necromancer/ancient lich look. Second, it changes the looks of Mannimarco’s lair. Third, it makes the last quest of the Mages Guild much more difficult by making giving Mannimarco new powerful abilities.

Daggerfallesque Uriel Septim and Ocato

by Cliffworms

Changes the looks of Uriel Septim and High Chancellor Ocato to match the one found in the Daggerfall intro video.

Equipable Beards

by taylorsd

37 new beards are added either at the Imperial Sewers exit or around the gameworld through leveled lists. These beards are equipped via rings and amulets.

11. LYCANTHROPY/VAMPIRISM

Shall you be one of the man beasts? Or would you prefer to have a better "creature of the night" experience?

Werewolves: The Curse of Hircine

by Cid88

The werewolves are back. Hunt them for fame and riches, or become one. As a werewolf, spread the Curse of Hircine on the people of Cyrodiil and let them join you on your hunts. Are you prey or hunter?

LG's Vampire Bloodlines

by Lord_Gallant

Makes Vampirism work like how it was in Daggerfall by adding vampire clans with their special abilities and other tweaks such as being weaker when you do not feed (Instead of gaining strength in default Oblivion)

12. SPELLS & MAGIC

New spells, new mechanics and new powers await your magical experience.

Note: It is recommended to read bg2408's Magic overhaul Comparison for more information about LAME, Supreme Magicka and the other magic overhauls.

Note 2: LAME and Supreme Magicka are fully compatible together, but make sure to read their manuals to know how to make them work better together.

Less Annoying Magic Experience (LAME)

by bg2408

Easier spell identification, previously useless spell now more powerful, around 100 new spells, advantages for being a master of a school of magic (Such as the possibility to conjure an Oblivion Gate and much, much more.

Supreme Magicka (OBSE Required!)

by flyfightflea and Strategy Master

New effects, new spells (Including Levitation), additional spell mechanics (Frost magic can freeze opponents) and game settings changed/added for a better magical experience.

Midas Magic : Spells of Aurum

by Xilver

Adds more than 290 new and unique spells, such as summoning your own magic carpet, transforming bodies in gold, casting rings of fire to protect yourself and more. Extends the magic system of Oblivion without disturbing the current spell system.

Spell Failure Chance (OBSE Required!)

by Talkie Toaster

Like in Morrowind and Daggerfall, there’s now a possibility that you fail casting your spell depending on your spell’s related skill and attributes. Also removes the limits for buying and using spells beyond your skill rank.

Fizzle (OBSE Required!)

by Tejon

Removes mastery levels from spellcasting. Instead of simply being unable to cast a spell, you may always attempt to do so, but trying to wield magicks beyond your skill runs the risk of failure. Spell success depends on a variety of factors such as armor worn, staff equipped, fatigue, skill or governing attribute. You might lose the spell, or you might lose far more.

NOTE : It is meant as an alternative to Talkie Toaster's Spell Failure Chance. They are not compatible.

Morrowind-Style Enchanting and Spellmaking

By Cliffworms

Like in Morrowind and Daggerfall, you may now use the services of an enchanter and spellmaker in the Mages Guild halls rather than using those services only at the Arcane University.

Willful Resistances (Optional OBSE version available)

By Tejon

Willpower now allows you to resist magical effects, as it was the case in Daggerfall. With a Willpower of 50, you will see no effect, but higher or lower values will give you Weakness or Resistance.

13. MODDER'S RESOURCES

Meshes and textures created by the community to be used in Daggerfallesque mods.

Creatures

Daggerfall-style Slaughterfish (Currently Offline)

By IceFlame542

A retexture of the slaughterfishes with a blue skin and red eyes.

Daggerfall-style Imp (Currently Offline)

By IceFlame542

A retexture of the Imps for a greener skin and red wings.

Mr. Siikas' Farm Animals

By Mr. Siika

Farm animals were present in the streets of Daggerfall's cities, villages, plantations and farms. For use in-game, they have been added to Cyrodiil with Martigen's Monster Mod (MMM)

Mr. Siikas' Bats

By Mr. Siika

One of Daggerfall's most annoying creatures makes a comeback, should you chose to add them in your dungeons. The creature has been added to Cyrodiil with Martigen's Monster Mod (MMM)

Subspecies Variety Pack#1 (Dogs)

By Cryonaut

8 new species of dogs for you to fill your towns with.

Spider Creatures

By Malo, elevon, mikal33, and AlienSlof

11 retextures and 4 new spider meshes. Bring back the arachnophobia to your dungeons with the giant spiders.

Argonian Skeleton and Khajiit Skeleton

By Dominick Cryomonde

Add variety to the skeletons encountered.

Furnishing

Filled Bookcase

By Hel Borne

A bookshelf filled with books and scrolls. Useful for creating libraries or wizards' homes.

Filled UpperWallShelf03 (SI optional addition available)

By JDFan

Another bookshelf filled with books and scrolls. Also includes Shivering Isles items in one of them.

Large Nirn Globe

By David Whitefang

Useful for furnishing a wizard or scholar's home. Or recreating a Mages Guild hall like Daggerfall's.

Nirn Globe

By David Whitefang

Same as above, but smaller.

Piano Improved

By David Whitefang

Some houses in Daggerfall had pianos. Useful if someone wants to recreate a Daggerfallesque house.

Piano Lid Open Improved

By David Whitefang

Same as above, but with the lid opened.

Torture Devices

By Khugan

Fill your dungeons with various torture devices.

Gallow Modder's Resources

By Phitt

A gallow with an hanging corpse and a sway animation.

Blood and Shadows

By Qarl

Various blood splatters and shadow resources for building a creepy dungeon.

Mr. Siikas' Siege Engines

By Mr. Siika

Some of Daggerfall's fortresses had siege engines sitting on the outskirts of their walls.

Khajiit Skull and Argonian Skull

By Dominick Cryomonde

Add a bit of variety in the skulls that fill your Daggerfallesque dungeons.

Vampire Skull

By JDFan and Pacific Morrowind

Fill your vampiric crypts with their own skulls.

Hel Borne's Lumber Pile

By Hel Borne

Lumber pile can be useful for furnishing the roads of woodland villages.

Armory Clutter

By Omegacron

Useful if used as a container and placed in Weapon Smiths/Armor Smiths' shops.

Items

Metallicow Book Resource

By Metallicow

86 new book resources, complete with their icons and a tutorial on how to make your own. Many of those books remind of me of those that filled the bookshelves and the Holy Tome items.

Spangen Helm

By Sasquatchewan

A new helmet that was found amongst Daggerfall's armory.

Landscaping

Tree Resource Pack

By Disturbed

Around 20-25 new trees for you to fill up your wildernesses of High Rock or Hammerfell. Many of those trees were found in Daggerfall.

Tile Sets and Architecture

Barbarus Crypt Set

By Barbarus

A tile set and objects used to create spooky crypts and graveyards.

Old School Dungeons

By Phitt

Catch the art style of Daggerfall's dungeon design with this new tileset.

Nordic Tomb Tileset

By Alasdair

Although this these Nordic tombs were found on Solstheim, they do fit perfectly with Daggerfall's dungeons.

Buildings

Medieval Resources

By Assassin_456

Contains items to fill up a Daggerfallesque, medieval town. Including siege rams and wagons.

Big Modders Resource

By Senten

New tilesets, buildings, clutter and landscape that would fit perfectly in a Daggerfallesque town.

Big Modders Resource 2

By Senten

New tilesets, buildings, clutter and landscape that would fit perfectly in a Daggerfallesque town.

Nordic House Tileset

By Alasdair

New Nordic-style home that reminds me of those found in the north-eastern parts of High Rock, in the Wrothgarian Mountains.

Dune Part III

By Darkness Eternal

Those buildings could very well be implemented in cities found in northern Hammerfell like Sentinel.

14. UTILITIES

Machinery and technology offered to the players for better control of one’s game.

Oblivion Script Extender(OBSE)

by Ianpatt, Behippo and Scruggsy

A modder’s resource which expands the scripting capabilities of Oblivion, bringing many new possibilities for both modders and players. Many mods on this list require this utility.

OBSE Elys Pluggy

by Elys

Adds even more scripting functions to OBSE. Some mods you download will require this OBSE addition.

OBSE Elys Universal Silent Voice (Elys_USV)

by Elys

This useful utility removes the problem of silent voice text that’s rapidly displayed in many un-voiced mods.

Oblivion Mod Manager (OBMM)

by Timeslip

This utility is used to manage your oblivion mod collection. Handles the installation and uninstallation of mods and can even detect some conflicts between them. (Deals mainly with mods saved in the OMOD format)

Wrye Bash

by Wrye

Wrye Bash is a general mod and savegame management tool like OBMM with several important special purpose functions. You can use it to: reorder your mods; sync your modlist to your savegame; get a load order list of your mods; switch between character profiles and most importantly, create a Bash Patch.

For more information, visit Wrye’s website.

BOSS - Better Oblivion Sorting Software

by Arthmoor, Random007, Wrinkly Ninja, Pacific Morrowind, Vacuity and ZiggyX

A simple and must-havce "one-click" program for users to quickly optimise and avoid detrimental conflicts in their Oblivion mod load-order. Supports over 8000 mods and counting.

Requires Microsoft Visual C++ Runtime Library 2008

15. CREDITS

Thank you to the following people who helped with the list.

  • The authors of the mods listed
  • PacificMorrowind
  • bg2408
  • tejon
  • Ashven
  • IAmTheRad
  • Arthmoor
  • con-tu-reh
  • WhoGuru

Edited by Cliffworms
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Very cool list of mods Cliff!   :)  Lots of fantastic choices on there for players whether they're looking for a Daggerfall experience or not! Nicely done!


Thanks!  aa_biggrin.gif

Of course, the list also has many mods that are not directly related to Daggerfall which I wanted to share. aa_tongue.gif

It's also... erm.. PR that I'm doing since I will soon announce Oblivifall... :simba:
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The list has been updated with the following mods :

Martigen's Monster Mod

Francesco's Leveled Items and Creatures

Race Balancing Project

Integration : The Stranded Light

With the addition of those mods, I've created two new sections on the list : Overhauls and Races.

Question : Does anyone know of a list on the web that provides links for every mod list like Morrowind Mythic Mods does? Thanks!

(There's finniksa's list of lists, but it hasn't been updated since last February and Finniksa hasn't been seen on the forums since that month.)

If not then I wouldn't mind to start a new one.  aa_biggrin.gif

Quote

I never played Daggerfall, but if it was a better game than Morrowind then it must have been something indeed!  Thanks for this list, Cliff.  If it adds depth to Oblivion, I want it.  woot

Personally, I consider Daggerfall to a far more superior title than Morrowind and Oblivion. Maybe it's also because it's closer to the Pen and Paper experience than Morrowind and Oblivion.  :rofl:

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  • 2 weeks later...

The list has been updated.

Additions :

Better Cities

By Bananasplit, Wolfslady ,Reckless, SilentResident, Nernie, Vorians and Ismelda

Drastically improves the looks of every cities by adding new buildings, decorations and layouts. The cities now truly feel like cramped medieval towns instead of having so many empty green areas.

Open Better Cities

By Vorians

Combines the best of both worlds by adding the changes and additions from Better Cities for use with Open Cities.

Animated Window Lighting System and Chimneys (SI Optional Additions available)  (OBSE REQUIRED!)

by XMarksTheSpot, Brumbek and Ismelda

At night or during bad weather, the windows of some buildings will show light inside, bringing more immersion when wandering around town during these times. Also, you will notice that smoke gets out of some of the chimneys.

Note : Compatible with Open Cities if you use the right compatibility patch included in the package.

Fatigue Effects (OBSE Required!)

by Tejon

Includes many fatigue-related effects and mechanics changes such as fainting when fatigue drops to zero, hunger and sleep requirements with fatigue loss as the penalty, screen blurring when fatigue is low and the possibility of adjusting and changing Oblivion's fatigue mechanics. Also includes Tejon's Roughing It mod.

NOTE : It is not compatible with Realistic Fatigue

Willful Resistances Optional OBSE version available)

By Tejon

Willpower now allows you to resist magical effects, as it was the case in Daggerfall. With a Willpower of 50, you will see no effect, but higher or lower values will give you Weakness or Resistance.

Roughing It

by Tejon

Allows you the sleep anywhere at anytime, if you meet the requirements that is. You naturally can't sleep in water, in an owned interior space, in combat, while sneaking or while in the air. Also, if you sleep in a city and you are noticed by NPCs, you can be accused of vagrancy.

Lock Bashing Omega(OBSE Required!)

by Tejon

Using your weapons or fists, you can bash open any door and container at the cost of damage sustained to the weapon you use, your gloves or your health if using your hands.

Mod Updates :

Reneer's Guard Overhaul has been updated to version 1.93 on June 24th.

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ADDITIONS

PLACES

Bank of Cyrodiil

By Zarkis

Adds a bank in the Imperial City where you can deposit and withdraw gold. You can also perform these operations with traders in the other city at the cost of a 2% fee for each transaction. Also allows you to place items in a safebox for a fee.

NPCs & CREATURES

Morrowind Style Spriggans

By The White Dragon

Adds 3 lives to the Spriggans, as it was in Daggerfall's books and in Morrowind.

GAMEPLAY

No Sneak Eye

by Felic

Removes the sneak-eye icon that allows you to verify if you've been seen sneaking by ennemies.

Wall Climbing (BETA)(OBSE Required!)

by P-Froggy

Allows you to climb vertical surfaces if you have an acrobatics skill level of 25 or higher. Several factors affect how good/fast you are at climbing and how much fatigue you lose while doing so.

MISC

DarNified UI

by DarN

Gets rid of the Xbox interface by making the fonts much smaller and resizing many other elements. Also includes the possibility to toggle on/off quest markers, location markers on the compass and the markers on your world map.

MODDER'S RESOURCES

Mr. Siikas' Farm Animals

By Mr. Siika

Farm animals were present in the streets of Daggerfall's cities, villages, plantations and farms.

Mr. Siikas' Bats

By Mr. Siika

One of Daggerfall's most annoying creatures makes a comeback, should you chose to add them in your dungeons.

Large Nirn Globe

By David Whitefang

Useful for furnishing a wizard or scholar's home. Or recreating a Mages Guild hall like Daggerfall's.

Nirn Globe

By David Whitefang

Same as above, but smaller.

Piano Improved

By David Whitefang

Some houses in Daggerfall had pianos. Useful if someone wants to recreate a Daggerfallesque house.

Piano Lid Open Improved

By David Whitefang

Same as above, but with the lid opened.

Torture Devices

By Khugan

Fill your dungeons with various torture devices.

Gallow Modder's Resources

By Phitt

A gallow with an hanging corpse and a sway animation.

Blood and Shadows

By Qarl

Various blood splatters and shadow resources for building a creepy dungeon.

Mr. Siikas' Siege Engines

By Mr. Siika

Some of Daggerfall's fortresses had siege engines sitting on the outskirts of their walls.

Barbarus Crypt Set

By Barbarus

A tile set and objects used to create spooky crypts and graveyards.

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ADDITIONS

Gameplay

Skeleton Key Rebalance

by IAmTheRad

Makes the Skeleton Key work like in Daggerfall. The Skeleton Key is no longer used as a lockpick; instead, you can only use it once a day.

Music (New Category!)

Tunes and songs from the Daggerfall soundtrack.

NOTICE : Although this project was released for Morrowind, it can also be used in Oblivion.

Daggerfall Music Pack

by Zenogias

Seven Daggerfall songs redesigned, remastered and remixed. This one includes mostly songs to be used with the "Explore" folder of your "Music" directory.

Fireside Refrain

by Zenogias

Seven more Daggerfall songs redesigned, remastered and remixed. This one includes mostly songs to be used with the "Public" folder of your "Music" directory.

Vengeance

by Zenogias

Six more Daggerfall songs redesigned, remastered and remixed. This one includes mostly songs to be used with the "Dungeon" folder of your "Music" directory.

Round About the Illiac Bay

by Zenogias

Five more Daggerfall songs redesigned, remastered and remixed. This one includes songs to be used with the "Public" and "Exploration" folders of your "Music" directory.

Ominous Cloud

by Zenogias

Three more Daggerfall songs redesigned, remastered and remixed. This one includes songs to be used with the "Public" and "Exploration" folders of your "Music" directory.

UPDATES

Open Cities has been updated to version 3.2.3 on July 14th.

Reneer's Guard Overhaul has been updated to version 1.94 on July 10th

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  • 2 weeks later...

The list has been updated!

ADDITIONS

NPCs & Creatures

Slof's Dogs

By AlienSlof

Adds new variations of our canine friends in the cities. Can also be used as a modder's resource.

Subspecies Variety Pack#1 (Dogs)

By Cryonaut

8 new species of dogs that have been added to the cities. Can also be used as a modder's resouce.

Modder's Resources

Creatures

Subspecies Variety Pack#1 (Dogs)

By Cryonaut

8 new species of dogs for you to fill your towns with.

Spider Creatures

By Malo, elevon, mikal33, and AlienSlof

11 retextures and 4 new spider meshes. Bring back the arachnophobia to your dungeons with the giant spiders.

Tilesets and Architecture

Old School Dungeons

By Phitt

Catch the art style of Daggerfall's dungeon design with this new tileset.

Buildings

Medieval Resources

By Assassin_456

Contains items to fill up a Daggerfallesque, medieval town. Including siege rams and wagons.

UPDATES

Fatigue Effects has been updated to version 1.0 on July 19th.

Integration : The Stranded Light has been updated to version 0.95 on July 17th

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  • 2 weeks later...

The list has been updated!

ADDITIONS

Gameplay

Fizzle (OBSE Required!)

by Tejon

Removes mastery levels from spellcasting. Instead of simply being unable to cast a spell, you may always attempt to do so, but trying to wield magicks beyond your skill runs the risk of failure. Spell success depends on a variety of factors such as armor worn, staff equipped, fatigue, skill or governing attribute. You might lose the spell, or you might lose far more.

NOTE : It is meant as an alternative to Talkie Toaster's Spell Failure Chance. They are not compatible.

Zumb's Lockpicking Mod (OBSE Required!)

by Zumb

Removes the lockpicking mini-game by allowing you to pick a lock in real time with new ways of picking a lock, may it be your bare hands, top quality lockpicks or bent steel wires.

NOTE : Not compatible with IAmTheRad's Skeleton Key Rebalance.

Misc

Journal Mod (OBSE Required!)

by Kyoma

Write your own adventures, take note of your latest potion recipe or take notes during quests in your personal journal in-game. Daggerfall originally planned to have this feature, but they had to cut it.

Modder's Resources

Furnishing

Filled UpperWallShelf03 (SI optional addition available)

By JDFan

Another bookshelf filled with books and scrolls. Also includes Shivering Isles items in one of them.

Tilesets and Architecture

Old School Dungeons

By Phitt

Catch the art style of Daggerfall's dungeon design with this new tileset.

Buildings

Big Modders Resource 2

By Senten

New tilesets, buildings, clutter and landscape that would fit perfectly in a Daggerfallesque town.

UPDATES

Open Cities has been updated to version 3.2.4 on July 26th.

Be sure to get Cheydinhal Hotfix as well!

Integration : The Stranded Light has been updated to version 0.955 on August 4th

Willful Resistance has been updated to version 4.0 on August 1st

Lockbashing Omega has been updated to version 1.5 on August 5th

Lore Dialogue Updated has been updated to version 2.2 on July 25th

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  • 2 weeks later...

The list has been updated one week late, I'm afraid. I was away from the country for a week. Here's what has been changed and added!

ADDITIONS

QUESTS

Kragenir's Death Quest

by Povuholo & Malchik

Adds around 75 new quests found in most cities/settlements (both for low and high level characters), new dungeons, 15+ new books and over 2500 lines of new dialogue. Combined with Integration, you are in for an exciting adventure, questing in Cyrodiil!

LYCANTHROPY/VAMPIRISM (NEW!)

Werewolves: The Curse of Hircine

by Cid88

The werewolves are back. Hunt them for fame and riches, or become one. As a werewolf, spread the Curse of Hircine on the people of Cyrodiil and let them join you on your hunts. Are you prey or hunter?

Modder's Resources

Items

Metallicow Book Resource

By Metallicow

86 new book resources, complete with their icons and a tutorial on how to make your own. Many of those books remind of me of those that filled the bookshelves and the Holy Tome items.

Spangen Helm

By Sasquatchewan

A new helmet that was found amongst Daggerfall's armory.

Landscaping

Tree Resource Pack

By Disturbed

Around 20-25 new trees for you to fill up your wildernesses of High Rock or Hammerfell. Many of those trees were found in Daggerfall.

Tile Sets and Architecture

Nordic Tomb Tileset

By Alasdair

Although this these Nordic tombs were found on Solstheim, they do fit perfectly with Daggerfall's dungeons.

Buildings

Nordic House Tileset

By Alasdair

New Nordic-style home that reminds me of those found in the north-eastern parts of High Rock, in the Wrothgarian Mountains.

Dune Part III

By Darkness Eternal

Those buildings could very well be implemented in cities found in northern Hammerfell like Sentinel.

UPDATES

Open Cities has been updated to version 3.2.6 on September 2nd (Compatiblity Patches for Ruined Tail's Tale, Tears of the Fiend and Verona House Bloodlines have also been added)

Bananasplit Better Cities has been updated to version 4.3.6b on September 1st

Animated Window Lighting System has been updated to version 5.1.6b on September 1st

Integration: The Stranded Light has been updated to version 0.96 on August 24th

Choices & Consequences has been updated to version 1.2 on September 1st

Fizzle has been updated to version 3.0 on August 24th

Reneer's Guard Overhaul has been updated to version 1.96b on September 2nd

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  • 3 weeks later...

Update, once again. :unsure:

ADDITIONS

MISC

Oblivifall - Races and Classes Descriptions

by Cliffworms

Part of the Oblivifall project

Replaces Oblivion's races and classes' descriptions to fit those found in Daggerfall, which were more oriented toward roleplaying. Also adds two new classes: the Burglar and the Ranger.

Oblivifall - Closing Time!

by Cliffworms

Part of the Oblivifall project

Replaces the shopkeeper's schedules with the ones found in Daggerfall. Now, each merchant type has his/her own schedule. For example, General Stores are opened from 6am to 11pm while clothing stores open at 10am and close at 18pm.

Oblivifall - Something's Not Right...

by Cliffworms

Part of the Oblivifall project

Adds Daggerfall's informative messages that show up when getting close to a dungeon. These messages inform you about how your character feels, what he hears or what he notices around the dungeon's entrance.

Oblivifall - Let's Talk!

by Cliffworms

Part of the Oblivifall project

Adds many features found in Daggerfall's dialog system. Ask citizens for city directions, regional information and ask them what they know of Cyrodiil's various factions. You can also pay a scout to know the locations of cities, settlements and landmarks.

LYCANTHROPY/VAMPIRISM

LG's Vampire Bloodlines

by Lord_Gallant

Makes Vampirism work like how it was in Daggerfall by adding vampire clans with their special abilities and other tweaks such as being weaker when you do not feed (Instead of gaining strength in default Oblivion)

Utilities

BOSS - Better Oblivion Sorting Software

by Arthmoor, Random007, Wrinkly Ninja, Pacific Morrowind, Vacuity and ZiggyX

A simple and must-havce "one-click" program for users to quickly optimise and avoid detrimental conflicts in their Oblivion mod load-order. Supports over 8000 mods and counting.

Requires Microsoft Visual C++ Runtime Library 2008

Modder's Resources

Creatures

Argonian Skeleton and Khajiit Skeleton

By Dominick Cryomonde

Add variety to the skeletons encountered.

Furnishing

Khajiit Skull and Argonian Skull

By Dominick Cryomonde

Add a bit of variety in the skulls that fill your Daggerfallesque dungeons.

Vampire Skull

By JDFan and Pacific Morrowind

Fill your vampiric crypts with their own skulls.

Hel Borne's Lumber Pile

By Hel Borne

Lumber pile can be useful for furnishing the roads of woodland villages.

Armory Clutter

By Omegacron

Useful if used as a container and placed in Weapon Smiths/Armor Smiths' shops.

UPDATES

Open Cities has been updated to version 3.3 on September 15th (Compatiblity Patches for Lost Spire has been updated, and One Magic Stop Shop has been added)

Kragrenir's Death Quest has been updated to version 1.06 on September 24th

Common Oblivion (COBL) has been updated to version 1.72 on September 26th

Race Balancing Project has been updated to version 10.52 on September 13th

Reneer's Guard Overhaul has been updated to version 1.96c on September 15th

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This time on the update, one new section of mods that was mostly needed! And one new mod in the Music section.

Without further ado...

ADDITIONS

MUSIC

Better Music System (OBSE Required!)

by Side777

Customize your game's soundtracks by adding songs to specific locations, events and weather. Highly recommended to use with Daggerfall's soundtrack.

Requires Enhanced Music & Control and SoundCommands 4.0 to work.

SPELLS & MAGIC (NEW!)

New spells, new mechanics and new powers await your magical experience.

Note: It is recommended to read bg2408's Magic overhaul Comparison for more information about LAME, Supreme Magicka and the other magic overhauls.

Note 2: LAME and Supreme Magicka are fully compatible together, but make sure to read their manuals to know how to make them work better together.

Less Annoying Magic Experience (LAME)

by bg2408

Easier spell identification, previously useless spell now more powerful, around 100 new spells, advantages for being a master of a school of magic (Such as the possibility to conjure an Oblivion Gate and much, much more.

Supreme Magicka (OBSE Required!)

by flyfightflea and Strategy Master

New effects, new spells (Including Levitation), additional spell mechanics (Frost magic can freeze opponents) and game settings changed/added for a better magical experience.

Midas Magic : Spells of Aurum

by Xilver

Adds more than 290 new and unique spells, such as summoning your own magic carpet, transforming bodies in gold, casting rings of fire to protect yourself and more. Extends the magic system of Oblivion without disturbing the current spell system.

Keep on putting more Daggerfall in your world and see you next week! :goodjob:

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Weekly Update.

Finally, I've put horse mods. :)

And two mods have been updated.

ADDITIONS

GAMEPLAY

MD Saddlebags V3 (OBSE Required!)

by Maboroshi Daikon

Purchase saddlebags from various general stores to put on your horse. You can now store items in these saddlebags when you are out adventuring.

MISC

Sell Horses

by PixelDragon

When you upgrade your horse, you should be able to sell your previous one. And this mod does exactly this.

UPDATES

Better Cities has been updated to version 4.3.7a on October 12th

Reneer's Guard Overhaul has been updated to version 1.96d on October 8th

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  • 2 months later...
  • 3 months later...

Small (and long due) update to the list.

I will stop giving notifications when mods that are on the list get updated by their authors, because it is a long process to check each mod each time to see if an update has been done. :clap:

I have not been active for the last 2 months, if you feel a Daggerfallesque mod has been released, let me know.

Here are the additions for this update:

GAMEPLAY

Vector (OBSE Required!)

by shadeMe

Vector brings most of Daggerfall's disease factors back such as dying if a cure is not found, draining stats overtime and even the possibility of infecting NPCs.

MUSIC & Sounds

Oblivifall - Ambiant Dungeon SFX

by Cliffworms

Part of the Oblivifall project

Adds 17 different sound ambiances that fit each dungeon to recreate Daggerfall's dungeon sound ambiances.

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