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Dialog Conditioning Question


DarkRider
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Hail Modders!

I'm having trouble with a particular dialogue scenario in part of a quest. The quest stage updates to 11. During stage 11 the player goes to speak to their quest giver. There are 3 possible replies if the player speaks the questgiver:

  • Before 5pm = Response A
  • After 9pm = Response B
  • Or Between 5pm and 9pm = Response C

Okay, the NPC delivers Response C perfectly, and also delivers Response B perfectly, but in the first scenario, where the player speaks to the NPC BEFORE 5pm, the NPC is deliver Response B instead of A.

How should these lines be conditioned to get the right responses for all 3 time frames? :lmao:

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Response B, after 9PM, should have an hour at wich the 9PM response is not given and, thus, replaced by the Before 5PM one.

If you put "Game Hour >= 21 ", the game will believe that any hour after 9PM will be fine for the condition.

So, you'll need to do like Response C, and set something like this instead :

Game Hour >= 21 AND

Game Hour <= 5

5AM value is just an example. So, that way the game will check between 9PM and 5AM

Then you need to do the same thing with 5PM.

Game Hour >=6 AND

Game Hour <=17

So the game will check between 6AM and 5PM.

If it doesn't work, you can probably check how Azura's Statue Script is handled, since you can only speak to her at dusk or dawn.

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