DarkRider

CS Basics: Lesson #4

220 posts in this topic

Lighting Images:

Exterior Pathgrid:

I chose not to do the Aquatic Garden because I felt it was too much clutter outside. I like to keep things very plain and simple :clap:. Enjoy!

0

Share this post


Link to post
Share on other sites

Looks very neat Cort. You may want to add a bit more static clutter to your interior like some PC crates and chests just to make the house look lived in. When creating interiors it's important to find a nice balance between too little clutter and too much. It's also a bit dark yet another light would be a help. Annnnnnd you need to post pics of your clean mod in Gecko. :clap:

0

Share this post


Link to post
Share on other sites

Brilliantly done, V, full marks, you are ready for your final exam. :clap:

0

Share this post


Link to post
Share on other sites

Sweet, I finally get to rap this up. :clap:

0

Share this post


Link to post
Share on other sites

Everything looks great Vou, you're ready to head to the final exam :D

0

Share this post


Link to post
Share on other sites

How do we change the colors of the nodes again? Or how do we get the orange & blue ones?

0

Share this post


Link to post
Share on other sites

You hold alt to make blue primary nodes. Orange nodes are made by the CS you can't make those yourself. :)

0

Share this post


Link to post
Share on other sites

Brilliantly done, I like the tree in your garden it's a nice touch! You're ready for your final! :)

0

Share this post


Link to post
Share on other sites

Hey, just to let people know that in gecko when you see entries such as LAND record:(xxxxxxxx) or PGRD record:(xxxxxxxx) don't delete these if they're in the same grid as your house. PGRD refers to the path grid and LAND refers to any landscaping(lower/raise) and texturing(grass, cobblestone, etc.)

Here's a pic so you see what i mean.

gecko01.th.jpg

i accidentally deleted these, imagine my surprise when my walls were sunk in to the ground, my cobble path was gone, and the path grids i had modified went back to normal. good thing for back ups... let's try this again.

Edited by spicydeath82
0

Share this post


Link to post
Share on other sites

Yes spicy, you don't want to delete anything under your intentionally changed cell. :yes:

0

Share this post


Link to post
Share on other sites

Looks like you're ready for your final exam! Head there, read the instructions carefully as there are two options, and goo luck! :lmao:

0

Share this post


Link to post
Share on other sites

Path Grid fixed, removed path spots on ceiling inside..

path2.jpg

fixed basement door and resized ladder and moved from wall

zfixedbasementdoor.jpg

fixed floating brush and changed pedistal from SI to barrel from Vanilla, no SI objects now,

zfixedbasementobjects.jpg

fixed bed back to original size, moved paintng down and made smaller, took most books off shelf, fixed candles, removed too many floating letters from desk,

zfixedbedroom.jpg

fixed front door and floating shoes

zfixedfrontdoor.jpg

fixed sideways fire, moved chairs to make room, unfloated them, took vase of mantel as it kept floating, moved chest to give access to storage area, removed wolf rug would not sink properly into floor.

zfixedlivingroom.jpg

changed pots to statics, lowered them all, changed stable, changed lights and added ordinary light glow, still fighting weeds under deck, trying extra texture if that does not work will try landscape tool.

zfixedpotsstablelights.jpg

fixed lights and raised dock, one boat removed by cleaning...

zfixeddocklights.jpg

I am stil getting this error and i tired to find this individual entry in Geko, can you help direct me to its locatoin?

or is there a way to click on objects in the CS in the opened file window and find out which one this is?

Reference attached to wrong cell for its location:

REFR Form "(01007DCA) to STAT form 'FencePost01' (0000358C) in Cell 'aaCGTutorialHouseEXt' (000041BF) (36,-25) in WorldSpace 'Tamriel" (00000003C)

UPDATE:

i was able to get rid of the reeds under the front desk! whoot

zfixedfrontporch.jpg

and tightened up the back deck too

zfixedbackdeck.jpg

Edited by CrisG9
0

Share this post


Link to post
Share on other sites

watergarden1.jpg

watergerden2.jpg

watergarden made. I am going to rotate some of the plants to break up the regularity... i tried to pick things that could and would grow happily in water: rice plant, water hyacinth, etc.

UPDATE: there that is better.

watergardenfix.jpg

Edited by CrisG9
0

Share this post


Link to post
Share on other sites

Well done on the aquatic garden, full marks. I will work out a simple explanation for you on sorting out your error. In the meantime, you're ready to move on to the final. :)

0

Share this post


Link to post
Share on other sites

Wow!! Beautiful work Cris!! :) I really hope I get to see your house in game!!

0

Share this post


Link to post
Share on other sites

Thank you Beana, i will certainly consider sharing if our teacher thinks my work is ready for it and properly formated. I am working hard to learn all i can. :)

0

Share this post


Link to post
Share on other sites
:) I look forward to seeing what you come up with! I see a clutter master in the making!!!!
0

Share this post


Link to post
Share on other sites

I actually don't recommend releasing the tutorial house as I already did: Bogwater Downs

Since it's essentially the same mod, we wouldn't want to flood the downloads section with dozens of the same house none of which are compatible with the others. If you plan to release, do the release version of the final. If you're not releasing, build the neighboring house. :)

Beana's right that you do have a good eye for clutter. :D

0

Share this post


Link to post
Share on other sites

OK i will keep it simple :)

Edited by CrisG9
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now