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[WIP] Mages Guild Extended

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#1
DaMage

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Im just working on a small mod that tidies up the Mages Guild in morrowind, adding a few quests to the caldera branch, making it so you need your skills at arch mage level to take over etc.

Also, Im looking for help here on the writing side of things...Ive just finished the first questand my dialogue.....well it really bad. Are there any competant writers out there that want to help me?

I want about 5 quests for caldera...so far i need another 2 ideas for them.
1. Find a lost key using spells and smarts
2.
3. Go on a diplomatic mission to the telvanni (still fleshing this out)
4.
5. (Requires rank of Master Wizard): Discover the fate of a previous master wizard who went off to explore Kagrenac's study inside the ghostfence in Endusal. If he is dead, any items he has are your reward, plus an extra 1,000 gold from Folms Mirel.

So anyone want to chip in? Please no more 'find and kill the necromancer' quests...there are plenty of them already.


Now for the ranking, at the moment the attribute requirements dont really come into play (unless your a brain damaged nord) so those will be upped, the peaceful takeover now requires you to have the skills of an arch-mage (however you still wont get trebious's items until you do all his quests), the same if you offer to dual for the position, he can now turn you down if you dont have the required skills.


Anyone else have any ideas on how the guild could be improved?
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#2
WhoGuru

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Well how about an escort mission for one? You could have the player escort a Mage to Khuul. :) A Restoration expert to help the miners there with various diseases and the like. You could have a group of zealot members of the Imperial Cult who don't want the Mage's Guild in Khuul accost the player and the Mage. They'd prefer the Miners come to the temple in Khuul for healing.

Just as an idea. :)
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#3
DaMage

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Well I didnt really want to go into the healing area, but I suppose if its not you doing the healing and its an escort quest then it would work. Im thinking rather then a 'healer' (who in morrowind are either temple or cult members) make them an alcemist and have some ingredient collection with the quest.

But yes, certainly will do :)
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#4
WhoGuru

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Well that's why I suggested a Restoration expert. :) I like the alteration to the idea though. That would work well.
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#5
candesco

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Im just working on a small mod that tidies up the Mages Guild in morrowind, adding a few quests to the caldera branch, making it so you need your skills at arch mage level to take over etc.

Also, Im looking for help here on the writing side of things...Ive just finished the first questand my dialogue.....well it really bad. Are there any competant writers out there that want to help me?

I want about 5 quests for caldera...so far i need another 2 ideas for them.
1. Find a lost key using spells and smarts
2.
3. Go on a diplomatic mission to the telvanni (still fleshing this out)
4.
5. (Requires rank of Master Wizard): Discover the fate of a previous master wizard who went off to explore Kagrenac's study inside the ghostfence in Endusal. If he is dead, any items he has are your reward, plus an extra 1,000 gold from Folms Mirel.

So anyone want to chip in? Please no more 'find and kill the necromancer' quests...there are plenty of them already.


Now for the ranking, at the moment the attribute requirements dont really come into play (unless your a brain damaged nord) so those will be upped, the peaceful takeover now requires you to have the skills of an arch-mage (however you still wont get trebious's items until you do all his quests), the same if you offer to dual for the position, he can now turn you down if you dont have the required skills.


Anyone else have any ideas on how the guild could be improved?


So you want to improve the Caldera Mages Guild by adding some quests to it. That's a good idea, since the Caldera guildhall don't play any role in the MG questline.
But i don't get the line of needing archmage skills to take over. As Archmage of the Mages Guild you are already the big boss of every guildhall. No need to take it over, because you already own it.
Each Guildhall has a steward, which are just your lackeys. But you can maybe think of something to give Folms Mirel the task to recruit new members.
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#6
Tigersong

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It's just me, but I've always liked working for Ajira. Do you think you could add more another couple of quests?
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