[WIP] Mages Guild Extended
#1
Posted 06 May 2010 - 04:51 AM
Also, Im looking for help here on the writing side of things...Ive just finished the first questand my dialogue.....well it really bad. Are there any competant writers out there that want to help me?
I want about 5 quests for caldera...so far i need another 2 ideas for them.
1. Find a lost key using spells and smarts
2.
3. Go on a diplomatic mission to the telvanni (still fleshing this out)
4.
5. (Requires rank of Master Wizard): Discover the fate of a previous master wizard who went off to explore Kagrenac's study inside the ghostfence in Endusal. If he is dead, any items he has are your reward, plus an extra 1,000 gold from Folms Mirel.
So anyone want to chip in? Please no more 'find and kill the necromancer' quests...there are plenty of them already.
Now for the ranking, at the moment the attribute requirements dont really come into play (unless your a brain damaged nord) so those will be upped, the peaceful takeover now requires you to have the skills of an arch-mage (however you still wont get trebious's items until you do all his quests), the same if you offer to dual for the position, he can now turn you down if you dont have the required skills.
Anyone else have any ideas on how the guild could be improved?
#2
Posted 07 May 2010 - 05:00 AM
Just as an idea.
#3
Posted 07 May 2010 - 05:10 AM
But yes, certainly will do
#4
Posted 07 May 2010 - 05:13 AM
#5
Posted 18 October 2010 - 10:42 PM
Im just working on a small mod that tidies up the Mages Guild in morrowind, adding a few quests to the caldera branch, making it so you need your skills at arch mage level to take over etc.
Also, Im looking for help here on the writing side of things...Ive just finished the first questand my dialogue.....well it really bad. Are there any competant writers out there that want to help me?
I want about 5 quests for caldera...so far i need another 2 ideas for them.
1. Find a lost key using spells and smarts
2.
3. Go on a diplomatic mission to the telvanni (still fleshing this out)
4.
5. (Requires rank of Master Wizard): Discover the fate of a previous master wizard who went off to explore Kagrenac's study inside the ghostfence in Endusal. If he is dead, any items he has are your reward, plus an extra 1,000 gold from Folms Mirel.
So anyone want to chip in? Please no more 'find and kill the necromancer' quests...there are plenty of them already.
Now for the ranking, at the moment the attribute requirements dont really come into play (unless your a brain damaged nord) so those will be upped, the peaceful takeover now requires you to have the skills of an arch-mage (however you still wont get trebious's items until you do all his quests), the same if you offer to dual for the position, he can now turn you down if you dont have the required skills.
Anyone else have any ideas on how the guild could be improved?
So you want to improve the Caldera Mages Guild by adding some quests to it. That's a good idea, since the Caldera guildhall don't play any role in the MG questline.
But i don't get the line of needing archmage skills to take over. As Archmage of the Mages Guild you are already the big boss of every guildhall. No need to take it over, because you already own it.
Each Guildhall has a steward, which are just your lackeys. But you can maybe think of something to give Folms Mirel the task to recruit new members.
#6
Posted 02 September 2011 - 07:28 PM
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