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NPCs & AI: Class #2


InsanitySorrow
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Schedule for Travel Package

1

Location Setting for Package

2

Packages for NPC

3

AI Settings for NPC

4

Location Setting for NPC package for new NPC aaCGNPC02

5

Schedule for new NPC aaCGNPOC02 Travel Package

6

At Merchants Inn

7

Edited by CrisG9
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Hope I am including everything. I wonder why Jill chose to eat there instead of at the table or other chairs? And Kitty seems to have a problem with her tail.

Classwork

Jill eating

Jill sleeping

Jill wandering

Jill's AI Package

Eat1

Eat 2

Sleep 1

Sleep 2

Wander 1

Wander 2

Homework

Kitty in the merchants inn

Kitty AI Package

Kitty travel 1

Kitty travel 2

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InsanitySorrow

I have finished Lesson 2 and the homework, here are my screens

Eat Package

Sleep Package

Wander Package

Travel Package

Travel Package Showing Location Tab

A few questions if I may?

1. The Location radius is in game units Correct?

2. If I wanted to have a NPC confined to a cell what would I make the Location radius for say eat and sleep? (My Player is a Vampire and I have created cells to store his food source. I don't want to have to worry about always locking the cell door.)

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All looks good, you may move onto Class 3 :idea:

1. The Location radius is in game units Correct?

2. If I wanted to have a NPC confined to a cell what would I make the Location radius for say eat and sleep? (My Player is a Vampire and I have created cells to store his food source. I don't want to have to worry about always locking the cell door.)

1) IIRC it is yes.

2) Just set the location radius to a value you think will be good, the NPC should not leave the cell you placed them in unless you have a package that tells them to do so.

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Ok here is my lesson 2. My npc Nemoria lives in a cottage outside Hermaeus Mora's Shrine. I thought it would be neat to have her travel there. It took a minute to figure out how to get her to go there so I studied an npc from that area with similar packages.

Location

npcLesson2location.jpg

Packages

npcclass2Packages.jpg

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