Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

NPCs & AI: Class #2


InsanitySorrow
 Share

Recommended Posts

  • Replies 73
  • Created
  • Last Reply

Top Posters In This Topic

  • 1 month later...
  • 1 month later...
  • 3 weeks later...
  • 1 month later...
  • 5 weeks later...
  • 4 weeks later...
  • 3 months later...

The in class packages.

The three packages applied to the Imperial we made last class.

My travel package.

I applied it to the khajiit merchant we created.

Screen #1

Screen #2

Screen #3

Just a note, my merchant couldn't get past the area where the Bruma Great Gate spawns. She kept choosing dead end paths and wouldn't take the road. I don't know what's wrong with it. I fast traveled to the IC market district and went into the Merchant's Inn and she was there however.

Link to comment
Share on other sites

The in class packages.

The three packages applied to the Imperial we made last class.

My travel package.

I applied it to the khajiit merchant we created.

Screen #1

Screen #2

Screen #3

Just a note, my merchant couldn't get past the area where the Bruma Great Gate spawns. She kept choosing dead end paths and wouldn't take the road. I don't know what's wrong with it. I fast traveled to the IC market district and went into the Merchant's Inn and she was there however.

Don't worry about that, it's most likely caused by the pathgrids.

All looks good to me, you may move onto Class #3 when you are ready :clap:

You may alsomove onto Class #3 when you are ready :clap:

Here is the classwork and homework for Lesson #2:

http://s434.photobucket.com/albums/qq67/Maxical1/TESAlliance%20Homework/NPC-AI%20Current%20Lesson/

and a vid of their travel package in action:

You did it again :dizzy::lmao:, Anyway found the pics I needed, looks good to me. Class #3 is waiting for you :D

Link to comment
Share on other sites

  • 4 years later...

He walks...He eats...

He sleeps...

She survives...

And the travel package...

I didn't include screenshots for the non-homework AI packages since I followed those instructions to the letter. I also chose not to include a screenshot of the location section of the travel package since I'm already showing her arrival at the destination with the provided in-game screenshot. I'm lazy I know.

Link to comment
Share on other sites

  • 8 months later...

Arlowe (classwork Packages)

Eat Package: here

*The eat package kicked my behind.  I could not get the stupid thing to work.  Turned out it was a path grid issue, which is now corrected.  He either wouldn't get up, or kept trying to walk into  a wall, and it took me ages to figure out the problem wasn't with the package itself.  Oops.

Sleep Package: here

Wander Package 1: here

Wander Package 2: here

 

Ja'Desha (my Khajit)

 

For Ja'Desha, since Arlowe has the sleep package we created for the class, I created a special sleep package to send her to Olav's Tap and Tack to sleep.  I haven't figured out how to get her to actually rent a bed from him, but the package does send her to the cell at the appropriate time.

Sleep Package photo is here

I gave Ja'Desha the homework travel package for lesson 2, sending her to the Imperial City on Monday, Wednesday, and Friday at 4:00 P.M.

Homework Travel Package photo is here.

I also gave her the class wander package, at the bottom of the load order, so she will wander around Bruma when no other package is active.

The photo is here.

Edit: Forgot to add that I seem to be experiencing the beast tail issue.  From what I saw I gather this is a pretty common bug in the game, but when I tried the tutorial fix I found on here, the actor would still speak and be in the right place at the right times, but would only stand stiffly with her arms out.  No amount of trying "allow movement" in the animation tab fixed the issue.  Any suggestions how I can get rid of the annoying stretchy tail problem?

 

 

Edited by dolphin66th
Link to comment
Share on other sites

  • 7 years later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share


×
×
  • Create New...