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DarkRider

Weird, Freaky, but TRUE!

50 posts in this topic

Every once in a while as I am wandering the wastes, I will come accross a body that I had scored a critical hit on and it 'blew up'. The pieces will then be standing up instead of laying on the ground like they should be.

In this image, you can see the body below, and his 'pieces' standing above him... Its a bit gross, so if you are faint of heart, dont look.

http://i97.photobucket.com/albums/l237/WillieSea/ScreenShot391.jpg

The same thing happens with Veritbirds that I blow up.

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I see this a lot, the dead like to dance in the sky. This one was odd because it stayed in one place where they usually fly off into the distance like they were shot out of a cannon.

Dancing Enclave Soldier

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This one was odd because it stayed in one place

You mean it suddenly stopped and stayed there, without all that break dance?

I wonder why it happens at all, by the way...

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I've been seeing this lately in my game, don't know what it is...bright flash as i turn my head...

gallery_1143_93_185426.jpg

These color blobs are a fairly common graphical anomaly in Oblivion. They can be red, blue, teal, yellow, green, or even purple. There are a few known causes but generally the two prime suspects are:

  • Graphics Card: If the card is overheating or not up to the graphical demands of Oblivion you can see these sorts of artifacts. This is likely your culprit if while gaming on a cool machine (just starting up) you have no blobs but as it warms up you start to see these.

  • Far Distance Errors: These blobs are sometimes caused by far-distance files that contain unneeded info. If you can pinpoint the exact objects or mod in question, it's possible to fix so you can try reporting the issue to the mod author who can fix the files and update the mod. If you only see the blobs in a specific location this is your likely culprit. If this is the issue some have found relief by enabling Bloom.

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These color blobs are a fairly common graphical anomaly in Oblivion. They can be red, blue, teal, yellow, green, or even purple. There are a few known causes but generally the two prime suspects are:

  • Graphics Card: If the card is overheating or not up to the graphical demands of Oblivion you can see these sorts of artifacts. This is likely your culprit if while gaming on a cool machine (just starting up) you have no blobs but as it warms up you start to see these.

  • Far Distance Errors: These blobs are sometimes caused by far-distance files that contain unneeded info. If you can pinpoint the exact objects or mod in question, it's possible to fix so you can try reporting the issue to the mod author who can fix the files and update the mod. If you only see the blobs in a specific location this is your likely culprit. If this is the issue some have found relief by enabling Bloom.

I have only done some quick testing, but after removing a texture replacement for the sun the problem appears to have gone away.

http://www.tesnexus.com/downloads/file.php?id=16533 This is the mod that I I believe to have caused the problem. It's a great mod that makes the sun actually be bright and hard to look into, but unfortunately also appears to make anvil expansion have a red castle and walls :P

Like I said, I am not 100% if this is the only problem I have with textures, but appears to have fixed it for now.

Edit: Just to be clear, I don't wanna discredit the above mod at all. It's a great mod and before reinstalling I used it without any problems.

Edited by Jiggle
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I use beaming sunglare myself, so I doubt that's the originating cause. Your blob appeared near the IC. Are you by chance using Let the People Drink? The LOD meshes in that are known to be faulty and I don't think the author has updated them yet.

Now, as some of you might already know, I have an anomaly of my own. Incredibly annoying to say the least. I don't even have the slightest idea how it was caused, nor does anyone so far have a solution to it.

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The picture above is from another user with a similar problem as mine, expect my blotches are red and only occurring, as far as I know, in anvil on what I think are vanilla placed structures.

After a little more testing, and being slightly more awake, I realized I had never returned my lod folder back into oblivion/data. Once I returned that it came back with and without the beaming sunglare mod, so its something happening when TES4LODgen does its thing, at least I assume.

As for the problem your having, that is an odd one. I've never experienced anything like that. If the problem has already been narrowed down to Faregyl.esp couldn't you just disable that mod? Or are you trying to keep it in your load order?

Edited by Jiggle
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Once a mod I was making started randomly shifting objects between cells, for example, taking a bench from an Anvil house and putting it into my mod's cell. Same refID and everything.

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As for the problem your having, that is an odd one. I've never experienced anything like that. If the problem has already been narrowed down to Faregyl.esp couldn't you just disable that mod? Or are you trying to keep it in your load order?

Heh. I think it would be a bit difficult to part with considering it's my mod that's giving me the trouble :)

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So. This horse thing. Racked my brain over it for a few days now. Turns out to be about the stupidest thing ever. The Abomb counter. The character's Abomb counter only showed 37% according to Wrye Bash, but I'd tried everything else I could think of. Imagine the dumbfounded look on my face when I load the game and the rider saunters out of Faregyl as though there's never been a problem. Followed by his two escorts, who also act as though nothing was ever wrong. W T F ?

If someone's keeping track of things the Abomb counter can hose up without explanation, add this to the list, wouldya? :P

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That horse problem sure was weird. I've had abomb issues myself -- after going through the same kind of detective work.

However, my current problem is different. I'm sure this has been seen before, but I cannot find anything in the forums with the search feature. My sacks rotate into the air after I look into them. Pics follow:

Sacks on the floor before looking into them...

med_gallery_1581_225_139374.jpg

Sacks floating in the air after looking into them:

med_gallery_1581_225_133280.jpg

I have no idea what is happening. Any help would be greatly appreciated.

Mod load order:

Active Mods

Oblivion.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Cobl Main.esm [Version 1.71]

Oscuro's_Oblivion_Overhaul.esm [Version 1.34]

Mart's Monster Mod.esm [Version 3.7b1]

TamrielTravellers.esm [Version 1.39c]

FCOM_Convergence.esm [Version 0.9.9a7]

Kvatch Rebuilt.esm

bookplacing.esm [Version 1]

ScreenEffects.esm

Unofficial Oblivion Patch.esp [Version 3.2.0]

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp [Version 1.4.0]

Francesco's Optional Chance of Stronger Bosses.esp

Francesco's Optional Chance of Stronger Enemies.esp

Francesco's Optional Chance of More Enemies.esp

Francesco's Optional Leveled Guards.esp

Francesco's Dark Seducer Weapons Patch.esp

FCOM_Francescos.esp [Version 0.9.9]

FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]

FCOM_FrancescosNamedBosses.esp [Version 0.9.9]

Fran Armor Add-on.esp

LoadingScreens.esp

LoadingScreensSI.esp

_darker_nights.esp

Symphony of Violence.esp

Book Jackets Oblivion - BP.esp

ClocksOfCyrodiil.esp

Portable Campsite.esp

Living Economy.esp

Living Economy - Items.esp

DropLitTorchOBSE.esp [Version 2.4]

Oblivion Graphics Extender Support.esp [Version 0.2]

ScreenControls.esp

Streamline 3.1.esp

Map Marker Overhaul.esp [Version 3.8]

Map Marker Overhaul - SI additions.esp [Version 3.5]

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp [Version 1.0.3]

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp [Version 1.0.5]

DLCSpellTomes.esp

MaleBodyReplacerV4.esp

RTFemaleReplacerV12.esp

ExnemRuneskulls.esp

FCOM_ExnemRuneskulls.esp [Version 0.9.9]

Bob's Armory Oblivion.esp

FCOM_BobsArmory.esp [Version 0.9.9]

Loth's Blunt Weapons for Npcs.esp

FCOM_LothsBluntWeapons.esp [Version 0.9.9]

Oblivion WarCry EV.esp

FCOM_WarCry.esp [Version 0.9.9]

Oscuro's_Oblivion_Overhaul.esp [Version 1.34]

OOO-Water_Weeds.esp [Version 1.33]

OOO-DLT_Remover.esp [Version 1.33]

OOO-Container_Trap_Instant_Effects.esp [Version 1.33]

Alluring Potion Bottles.esp

FCOM_Cobl.esp [Version 0.9.9]

FCOM_Convergence.esp [Version 0.9.9]

FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]

FCOM_RealSwords.esp [Version 0.9.9]

FCOM_SpawnRatesStronger.esp [Version 0.9.9]

Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b1]

FCOM_SaferRoads.esp [Version 0.9.9]

FCOM_NoReaversInGates.esp [Version 0.9.9]

FCOM_NoAdventurersInGates.esp [Version 0.9.9]

Mart's Monster Mod - Extra Wounding.esp [Version 3.7b1]

Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b1]

Mart's Monster Mod - No Adventurers.esp [Version 3.7b1]

Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b1]

Mart's Monster Mod - Foxes.esp [Version 3.7b1]

Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b1]

Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b1]

TamrielTravellerAdvscript.esp [Version 1.39c]

TamrielTravellers4OOO.esp [Version 1.39c]

ShiveringIsleTravellers.esp [Version 1.39c]

ShiveringIsleTravellersFriendlyFactions.esp [Version 1.39c]

ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c]

FCOM_TamrielTravelers.esp [Version 0.9.9]

FCOM_DiverseGuardUnity.esp [Version 0.9.9]

FCOM_BobsGuardUnity.esp [Version 0.9.9]

FCOM_HungersUnitySI.esp [Version 0.9.9]

FCOM_FriendlierFactions.esp [Version 0.9.9]

TIE In.esp [Version 1.2b]

TIE In - Cobl.esp [Version 1.2b]

TIE In - RealSwords.esp [Version 1.2b]

TIE In - MMM Craft.esp [Version 1.2b]

TIE In - DiverseGuardUnity.esp [Version 1.2b]

TIE In - BobsGuardUnity.esp [Version 1.2b]

LoadingScreens-OOO.esp

OOO-WaterFish.esp [Version 1.34]

AdenseEpicDungeon.esp

ArmoryLab.esp

Feudal Empire 300.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]

DLCFrostcrag_MysticEmporiumPatch.esp

Mart's Monster Mod - City Defences.esp [Version 3.7b1]

FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]

Harvest [Flora].esp [Version 3.0.0]

Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]

Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]

Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]

Bag of Holding.esp [Version 1.5.0]

BFG's Open All the Gates.esp

fadingtorches v2.2b.esp

gardening.esp

TIE In - DLCOrrery.esp [Version 1.2b]

TIE In - DLCFrostcrag.esp [Version 1.2b]

TigerpawsGateCloser.esp

SupremeMagicka.esp [Version 0.89]

SM_ShiveringIsles.esp [Version 0.86]

SM_DLCSpellTome.esp [Version 0.80]

SM_OOO.esp [Version 0.89]

SM_MMM.esp [Version 0.89]

SM_COBL.esp [Version 0.86]

SM_EnchantStaff.esp [Version 0.80]

SM_UnlockSpells.esp [Version 0.70]

SM_Scrolls.esp [Version 0.84]

SM_SigilStone.esp [Version 0.83]

MidasSpells.esp

Midas OscuroGems.esp

Midas Betterholy.esp

Midas Reduced Costs Half.esp

Midas Reduced Costs Quarter.esp

Mart's Monster Mod - Midas Creature Ingredients.esp

Midas PowDur1.5x.esp

Midas PowDur2x.esp

Midas Eldrich Power 2x.esp

Midas Eldrich Power 4x.esp

Midas Tigernolevel OBSE.esp

Midas BeastFortify Fix OBSE.esp

FearsomeMagicka.esp

RshAlchemy.esp

Denock Arrows.esp

Kobu's Character Advancement System.esp

Kobu's Personality Enhancer.esp

Kobu's Health Modifier Mod.esp

Kobu's 4x Slower Jack-of-All-Trades Mod.esp

Kobu's Cure for Fatigue Mod.esp [Version 1.0.1]

Kobu's Lighter Backpack Mod.esp

UnlimitedTraining.esp

Francesco's Slower skills x1.5.esp

OOO-Level_Normal.esp [Version 1.33]

OOO-Level_Stock.esp [Version 1.33]

Level_Rates_Modified_x2.esp

Level_Rates_Modified_x3.esp

Level_Rates_Modified_x5.esp

_darker_dungeons.esp

Mart's Monster Mod - Resized Races.esp [Version 3.7b1]

bgBalancingEVCore.esp [Version 10.5EV-D]

bgBalancingEVNoSIVersion_Core_still_required.esp [Version 10.5DV-D]

bgMagicEV.esp [Version 1.7EV]

bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]

bgMagicItemSigil.esp [Version 1.68EV]

bgMagicEVStartspells.esp [Version 1.68EV]

bgMagicBonus.esp [Version 1.7EV]

bgMagicEVAddEnVar.esp [Version 1.68EV]

bgMagicEVPaperChase.esp [Version 1.68EV]

bgMagicAlchemy.esp [Version 1.57]

bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV]

bgBalancingEVOptionalClasses.esp [Version 9.0EV-U]

bgBalancingEVOptionalFangs.esp [Version 10.0EV-D]

bgBalancingEVOptionalMoreEyes.esp [Version 10]

bgBalancingEVOptionalNPCDiversity, for Wrye Bash.esp [Version 10.0EV-D]

bgBalancingEVOptionalFCOMAdditions.esp [Version 10.]

bgBalancingEVLAMEAddition.esp [Version 10.51EV-D]

bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV]

bgBalancingEVOptionalNPCDiversityLAME.esp [Version 10.5EV-D]

_burning_kvatch.esp

Francesco's 7 days respawn time.esp

bgMagicEVShader.esp [Version 1.7EV]

bgMagicShaderLifeDetect.esp [Version 1.68]

bgMagicLightningbolt.esp

FCOM_Archery.esp [Version 0.9.9]

OOO-Magic_Script_Effect_Fix.esp [Version 1.33]

Bashed Patch, 0.esp

azStanwyckHeights.esp (The mod showing the weirdness)

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Must be something in OOO I think, as it has Harvest Containers integrated. You could try reinstalling OOO and see if that fixes your problem.

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Must be something in OOO I think, as it has Harvest Containers integrated. You could try reinstalling OOO and see if that fixes your problem.

Thanks. I'll do just that.

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Edit: Reinstalling OOO worked. I also took the time to drop all unused esp files, and then reinstall a couple of other things that had updates. Thanks for the tip StarX.

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Here's one, from Fallout: New Vegas. When importing a custom suit of armour, I failed to set the correct shader flags. The resut: invisible mesh. BUT THEN at night the mesh appered, floating pale and ghostly over world objects.

med_gallery_10696_271_695110.png

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Having a couple new issues and I'm stumped, tried a clean install and still it persists.

First one, blue trees.

BlueTree.jpg

First noticed this last week. Not using any mods, pure vanilla set up. The trees aren't steady blue, they flicker, blue, sometimes black, then normal render. Used to be just the trees nearest my avatar but now it's affecting LOD trees as well. It's not always blue either, sometimes same deal but green. :shrug:

Second one, got some bits whiting out:

WeaponWhiteout.jpg

In this pic it's my companion's eyes, ears and weapon. My side arm weapon also whites out, and my avatar has experienced the eyes/ears thing as well, but like the trees, it flickers, white, then normal, then white. Doesn't seem to be dependent on a certain angle or anything.

I do know it's not my card overheating, it will be like this when my PC is still warming up for the day. Anyone seen this before? Have some ideas? :ouch:

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That's awfully specific looking, but one possibility is corrupted shaders. You can grab the officials ones here: http://www.tesnexus.com/downloads/file.php?id=20348

If they don't solve the problem though, no idea. I do know I've been having issues with trees doing some weird lighting stuff recently too and I blame that on flaky video drivers. Especially since AMD broke the outdoor shadows again in Oblivion.

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You never know what might happen when you test a new mod version and this is what happen to me last year.

I can report one mod issue between Morrowind Rebirth and Grumpy's The Apartment mod.

Morrowind Rebirth is loaded after The Apartment

The Apartment is loaded after Morrowind Rebirth

As you can see there is no door if Morrowind Rebirth is last in your loadorder, but when I change the loadorder between these two mods the door appear as it should be in the first place so it's easy to fix.

I also have another mod issue in progress and I'll wait with that until later, because I'm not sure if this is the same with Grumpy's mod or it's something else.

Here is something cool... What's that? Now I know!

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when i made my first armor (shredder) ... ooooh boy, what a mess. especially the wristblades. i tried to look up old screens, seems i erased them all... dayum.

 

the only weird thing i can find in a couple of minutes now was how the folks from modtype placed my mudcrab-armor among their other files... kinda fitting.

 

 

gallery_46850_470_39494.jpg

 

gallery_46850_470_264411.jpg

 

gallery_46850_470_222994.jpg

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about a week back, i helpet out rigging stuff for "beyond skyrim" ... one of my quests was fixing bull balls.

okay, actually it was the tail that kinda cause the problem.

 

still, this is what i looked at for hours.... ... and zoomed in... and out... there was no way to do this task sober :D

 

 

gallery_46850_470_105639.jpg

 

gallery_46850_470_65223.jpg

 

 

 

the bull is a model from "Suran" from darkcreations (awesome work, buddy :wub: ), the rigging (and with that the most awesome wiggling-balls ever seen on any creature in skyrim) was done by yours truly :)

Edited by Ragna_Rok
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