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Shadow on texture appearance on a model


Section_31
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Greetings,

I've been wondering about this texture "behavior" for a while. I've tried to edit some of Oblivion's existing meshes and discovered that some of the textures already have shadow cast on them. However, when I tried to add new face to an object and apply the same texture, the new face didn't have 'shadow'. This made me curious, why even though the texture source is exactly the same (and has no pre-made darkened area or shadow on the texture file) the results are different? How do we achieve the same result with shadow cast on the texture? Is it possible to do it while editing in Blender?

Here's a picture of a mesh taken from an Oblivion object (in this case Bruma's house roof) and you can see the original mesh are already darkened ('cast' shadow) but a new face which I created on the middle doesn't have any shadow.

15ees9e.jpg

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