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Making a helmet for oblivion


Galvon
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So i'm trying to make a helmet for oblivion but I am having a lot of problems. The ways I have tried are.

1. Making a outline looking at the side of the head and kind of "covering" the head with the mesh. The problem I had with this is nasty triangles.

2. Modelling and outline over the head then extruding and scaling to the right size. The problem I had with this was when you get to a certain point all the verts go into each other.

What im asking is for any tips, tricks or links you can post to help me and others in helmet making

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Relative to the modeling part, if you are having trouble you may want to study one of the many Blender modeling tutorials. Besides mine, you can google to find many more.

However, once you have the model the way you want, you need to use the Conformulator to make it into a usable helmet. Good luck.

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you need to use the Conformulator to make it into a usable helmet.

Conformulator is not required to make helmet usable, he only creates an EGM file, which controls how helmet fits the shape of user's head. To display the helmet on actor's head, you'll need to bound it to the correct bone (and it's different for open and closed helmets, I must note).

I would help with this, but I'm not enough knowledgeable in that matter, I'm afraid. :) Perhaps DaMage may help you....

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