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Tutorial Suggestions

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I don't know if this has been requested but I created a tutorial about how to make a bookshelf. Here it is: [SKY] How to make a bookshelf

Edited by ladyonthemoon
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Can you add to the book tutorial how to add books already on the shelf to take? I tried making one of the dummy books use the lv list, but nothing shows up. I'd love to add books already in the bookcase to id it as such and not just a boring empty shelf.

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Can you add to the book tutorial how to add books already on the shelf to take? I tried making one of the dummy books use the lv list, but nothing shows up. I'd love to add books already in the bookcase to id it as such and not just a boring empty shelf.

Is it you who asked about on Bethsoft forums? I gave it a try and adding a levelled list to a DefaultBookShelfBookMarker works; the books show in the bookshelf but not in the container, consequently, they cannot be removed. There is probably a way to do it by adding some scripts but I don't know how to do that.

Edited by ladyonthemoon
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Does anyone know where I can find a tutorial on how to display an NPC's name in a debug.notification("") ? I'm currently making a magic spell that one a projectile 'hits' the NPC, a status notification is going to appear on the top-left, and i want the name of the target NPC to appear in the notifications no matter what. I looked at the alias pages on the Nexus, but I am confused as to how or if I could even display the name because the NPC reference because the reference gets converted to the base ID of the NPC and is stored in a variable after that.

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I would like to know more about the blindDataEditor in Maya. It is an important step in the process of taking a set of polygons joined to a rig and exporting it to a nif, but I am having a hard time finding help on the subject. I understand what the editor does, it adds specific information to faces that is not used by Maya itself, but is instead used by a game engine to determine how the faces should interact with the world; but I don't know how to use it. I've been looking at Autodesk's articles about the editor, but there are many things that aren't explained, such as when setting up a template and choosing an ID, do I just pick a number randomly, or are numbers specific to some attribute? Or when entering Long and Short names, can I pick any name? Are the names important to the sections of polygons that I will be choosing?

I would much appreciate any one who would be willing to help me with this part of Maya. I currently have a model that I built that has been completely rigged, weighted, and textured, I just don't know how to finish it with the blindDataEditor.

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