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Water is not there


DsoS
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How can I fix this?

oblivionscreenshot2906.th.jpg

Also, my world space is a bit too big, I only need like 10x10 cell spaces going in each direction. Starting at 0,0 I only need cells from (0,10), (0,-10), (-10,0), (10,0)... I guess I'm looking for something like the borders vanilla Tamriel uses to keep players from going off the map. I really do not want to use super sized collision boxes, plus they are a pain to move when they are 10x the size.

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I had something like this issue once. Rider explained that because I hadn't changed anything in the "empty" spaces, the game didn't recognize as belonging to my mod and so left them waterless. I went through and diddled with the seabed a bit and added a few rocks here and there and my "empty" spaces went away. :ninja:

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hey, reading the Regions page, I need to ask a serious question...

I've made my worldspace, and already have 2 islands made and cluttered and the whatnot.

Was it important to create a Region for my worldspace?

and if I have to create one, will I have to redo the islands and stuff?

I'm just a bit more than confused now :blink::lol:

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Regions are not required, they are optional, if you want to say, have two different climates in neighboring areas, then you could use regions to differentiate between them. If you already have the worldspace made you can still add regions, adding landscape data to a region is optional, just don't add that info and it will use what's already there. :blink:

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