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Help with quest


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hey guys

I've watched a few tutorials, and read a few basic quest walkthroughs, but mine seems to have stopped half way, and I'm not sure how to get it to carry on.

The basic idea of the quest is that

1. you talk to a guy

2. he asks you to give him 1000gold (+ journal entry)

3. you collect gold (+ journal entry)

4. you give him gold and you get a key (+ journal entry)

5. you get a house.

1 and 2 work fine, but the journal entry doesn't appear when you collect 1000 gold, and if you go back to him, nothing else happens.

i'll attach some screen-shots of my quest data and script

it'd be great if i could get some help :)

http://www.tesnexus.com/downloads/file.php?id=37687

you can download the latest version and pack of screen shots on there called HELP PLEASE

hopefully someone will be able to sort out what i'm doing wrong

edit:

The quest is named Astrailes Watch

the guy you talk to is by bruma main gate

Edited by Gamemaster3001
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Try deleting the conditions you have in the Quest Stages tab. Almost all of the vanilla quests leave those blank. I've never used them before when making similar quests. They're redundant anyways since you've put conditions in your quest script. See if that changes anything.

thanks, thats done it! ahah

i cant believe it was something so simple...

ahhh

i figured out the getting into the house aswell, thanks for the advice :)

Edited by Gamemaster3001
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The conditions at the quest level are handy because they apply to all dialog topics, so if you have a condition or two that should apply to all dialog topics, it saves a lot of work. Beth usually uses them to designate that the player is not in Shivering Isles. Often, there's a "isPlayableRace" check too. You often need to remove that one when you are doing custom races, depending on how they've been set up.

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Different options for the log entries. You could customize a log entry to match some details for a specific race, for example. You don't see them too often with vanilla quests, but I've seen them used in mods. Basically you could set it up that a log entry will vary according to a specific set of conditions. You could make quests quite complex this way because you can have different result scripts too. So you could have multiple branches all in one quest stage. I'd suggest creating a road map if you going to start doing that :D

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