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[ALPHA] The Oblivion Centaur Project

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#21
CentaurChester

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I agree that the horses in Skyrim do not have the best of textures. I think they were trying to make them look more shaggy to suit the colder environs, but they didnt quite get it right for me. As far as how big the horses are as to what would work for a centaur, all you would have to do is rescale the mesh. Ive noticed that when you are not riding the horse they can move differently, such as turn in place and maybe even backup but I havent observed a horse doing the latter yet. DaMage will need to change some things obviously, or worse case scenario he might have to start from scratch, but I bet he could pull it off, especially since he has all that experience now.

Off topic:

As far as that slightly ethereal glow (sometimes known as the nuclear dawn effect particularly in reference to the glow during sunset and sunrise) that Oblivion had that Skyrim does not. Bethesda was obviously going for a darker, colder feel for the environs and it is my opinion that they nailed that perfectly. It feels much more real to me this way than it would have if it had that glow that Oblivion had. Besides if you want that big "Wow this is gorgeous!" feeling, let me tell you that there are plenty of places that give me that feeling. I was traveling through this pass on the west side of Skyrim during the night with the moons out. There were clouds passing through the sharp peaked mountains and brushing against them and I remember thinking "Whoah this is so totally awesome. Werewolf time!" The game does have a consolish feeling with its menus though. Main concern right now though: crushing that bloating save file bug... again.


@Tovoklar
I also miss having able talk to other NPC while on my horse or able go first person view and/able back up on them, What was Bethesda thinking? *Sighs*
I wish they had left some things alone from Org Oblivion and just moved them into Skyrim. Any who not get off topic here.. I am glad that Sloft and her wonderful horse meshes have made into Skyrim, even if they are only touch ups. Her's only touch up, but I will be more looking forward to more enhance ones once Skyrim mod tools come out.

Here is link to Slof's horse meshes for Skyrim, I've always liked hers more, I hope she continues make good ones too later..
Slofs Skyrim Horses

So My question is, Since horses are much different then what they were in Oblivion, and once the construction tools are release..
Going from how Bethesda has done with there other games and releases over the years,
I would assume even though they say Skyrim is whole new game engine. They wouldn't change to much because it would
cause huge up-roar with the Modding community correct? So something even in the supposedly new-ground built up engine,
Some thing would remain the same correct? Like Fallout 3, new Vegas etc etc.. I didn't play these games on my PC.
Wanted too, But New Vegas was soo buggy on 360 and prob for ps3 went came out.. That was almost unplayable..
I assume now after all these years now its been patched and/or Modd community has fix it with there own tweaks/mods correct?

So looking at Bethesda history, You'd think they keep some things as is and/or at lest make many things would work
mostly the same way for Mod community and perhaps even few better/easier ways for mod to do them in Skyrim. We hope?
so I hope DaMage can import and/or do his centaur mod with horses in Skyrim..

speaking off, Has anybody hurd from him in awhile? Maybe he fell into Skyrim and somebody should go make sure he's still alive
and breathing/kicking heh..

-- Sorry bit off topic here--

You'd think that Bethesda would learn from there mistakes Eg purple horses, and make them more life like which Bethesda did. They didn't go far
enough once again, Like every game company seems to do..Like Red dead redemption did/ They did do some research on horse and how they move,
there muscles, colors, stats to a degree, but Then they do what ever game company does, They give few different stats but then completely ignore the
rest and make all non-gender like... Yet in game they will say that " is stallion" (male) or that is mare (female) but can't even put name Stallion or mare
in the text when actually get on the horse and/or have some simple reference/mesh that somewhat show that its male or not male horse, without offending
somebody. Stallion are generally Stronger, Mare are usually faster.. (not always)

It's funny how game companies will (sometimes) go out there way to make sure a car/truck/bike looks, acts and feel like the same thing as
if was close to real, So they get the license name, and colors that comes it..

but when comes to Horses in games, most will make ONE simple mesh, then slap different colors on it, maybe put few ones with few different
stats, or make all same stats. And call it horse or all stallions or all mares.
If you truly think about the Elder scroll worlds. Horses would be a very huge part of that whole world including economy/community because
without farms, with out the thousands different horses breed, Wouldn't the whole oblivion world never would fully evolved?
They breed, use horses for almost everything in there world, Or Livestock

It would be like making all humanoids all act. all same color, all be neutral gender? Anywho I'm rambling sorry.
Indeed they not purple anymore, but in some ways. I think I Like horses in Oblivion more then here in skyrim..

I hope Mod Skyrim community can make or at lest put the horses back more like Oblivion like, So they still act like horses,
but so there different breeds, Just like there different races in skyrim, They should do same with the horses.

PS to all:
I do not mean to offend,upset or tick anybody off, But when you live on farm work, and have own horses, You take pride
when game has them.. Just like we do with our dogs, our cars etc etc..

Edited by CentaurChester, 19 November 2011 - 09:29 PM.

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#22
CentaurChester

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Ok here is bit info about construction tools that I have found out.. Hopefully this will make up for my Long last post, and being way off topic?
(( this from wiki/Creation_Kit Creation Kit ))
" Todd Howard : suspected likely to arrive some time between November 27 and December 3, which is also the time announced for when the next Skyrim patch arrives."
\
I found this just doing random Google,
Random user on internet: I'm just pasting this as Info only, though most already knows this I assume.

---
i have bin looking on google for the last week and a half for the skyrim creation kit, and so far i have found that many people are asking when it will be out, which is not helpful, but i have also found from my modding of oblivion that you can mod skyrim without the creation kit. if you use gimp or any other program that can open .dds files you can edit the textures of skyrim, or nifscope, nifscope you can use to edit the meshes of skyrim. if i have bin any help to you, than your welcome.

also skyrims creation kit will be released after they fix one major error of skyrim, there is a loading error so not every texture looks as good as it should, this needs to be fixed for the creation kit to load textures correctly,
---

Question.. Will old Oblivion mod tools some somewhat work in Skyrim? as I said my last post. Since this is same company.
some thing most likly will not change much when comes to modding, yet some thing will be updated and changed right?

Edited by CentaurChester, 19 November 2011 - 09:24 PM.

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#23
nikoli

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Other than the issues listed by other posters the only problems I see is the female centaurs horse section appear to be equiped with a stallion or geldings equipment rather than that of a mare. Other than that and a lack of swimming animations it looks like a good effort for an alpha project.

keep up the good work
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#24
CentaurChester

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Other than the issues listed by other posters the only problems I see is the female centaurs horse section appear to be equiped with a stallion or geldings equipment rather than that of a mare. Other than that and a lack of swimming animations it looks like a good effort for an alpha project.

keep up the good work


Your not playing Skyrim yet? Hehe.. Da Mage was going fix this in his next release, He had planned on using Slof horse mesh with
Slof herself has made many fine re-mesh that showed the difference between mares and stallions, but the default skins in oblivion all
showed horses as gelding.. but which not true. as we know Shadowmere is mare.

Yet in Skyrim they have said Shadowmere is a He *sighs*
I am hoping that DaMage and everybody that has helped with the centaur project either continue to
a) work on it or
b) continue to work on it for Skyrim.

The problem so far is the horses in skyrim are workhorses/Draft horses. they do look, act, move better but there is no first person view while on horse,
but you can tweak the ini files to get to somewhat work like oblivion. and Skyrim horses do not back up.. Grrrrr So very annoying..

It almost seems like Bethesda could not care about the horses this time in Skyrim..
I myself have been playing a lot Skyrim and adding wonderful mods over from Nexus mods there..
Once CK kit comes out for Skyrim. I am hoping this mod will be moved over to Skyrim and I actually would love to see draft centaurs..

anywho. I assume he's been busy and/or like rest of us is lost in Skyrim, lol Lets hope he comes back sometime to say hi?
and that he'll continue his work on Centaur mod. For now I assume he hasn't done anymore work since the release of Skyrim.

Edited by CentaurChester, 01 December 2011 - 06:32 AM.

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#25
CentaurChester

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Hey Da Mage, Sorry be replying so much, but maybe this will help
I found on Nexus: Jackalheads Monster Camera Fix - Allows you play your chart as a monsters EG like a Horse.
http://www.skyrimnex...ile.php?id=2294 and you can change your race to horse with

"player.setrace Horse " in console.

with this mod. it give better Carma angle, I assume its just Ini tweaks or something. But there is no strafe animation..
but.. You can back up as the horse.. Tho animation is wrong, At least can back up.

I am guessing/hoping maybe your own ones you made for Oblivion won't be too hard to import over to skyrim,.I hope.
Maybe some small tweaks and what not..I hope maybe you'd look at this other mod and it give idea/info that be helpful to you.
This mod gives me hope that it would be possible to continue your centaur project in Skyrim.

Hope that helps?

Edited by CentaurChester, 02 December 2011 - 05:49 PM.

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#26
snakeman830

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EDIT: Never mind, I discovered what the problem was.

Definitely looking forward to using this.

Edited by snakeman830, 05 December 2011 - 06:07 AM.

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#27
snakeman830

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There does appear to be a bug with one dungeon in particular. The Crowhaven dungeon seems to always glitch upon exiting where you are trapped in the walking animation. Note that I have only done it while "The Origin of the Gray Prince" quest is active.
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#28
DaMage

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I assume everybody has bough there Skyrim for either console and/or PC/Mac by now and/or has at lest had a chance to play some of the game..
If you have then you already have seen how bad the horses are, The problems I see already which may kill or make it even harder to continue this mod over to Skyrim from Oblivion.
I bought PC version myself. In hoping the graphics and able add mods would be better. So far graphics have been HUGE let down.

<snip>


Yes, I fully intend to work on a new Centaur mod, but there is going to be a learning cruve. There is a new animation system I have to learn and many of the tricks i used to use mighten work anymore.

I cant do much till niftools comes out and starts supporting things......and i cant implement anything till the CK comes out. For now, we just have to wait.
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#29
CentaurChester

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Yes, I fully intend to work on a new Centaur mod, but there is going to be a learning cruve. There is a new animation system I have to learn and many of the tricks i used to use mighten work anymore.

I cant do much till niftools comes out and starts supporting things......and i cant implement anything till the CK comes out. For now, we just have to wait.


Hey DaMage, Good to see your still alive.
I am surprised just how much has come out without the tool kit yet. With Script dragon and this beta SKSE or whatever its called.
I still have not found a way to get the horses to backup in Skyrim though. It naggin me like crazy Lol

Like an arrow in the knee??? Rofl..

Anywho. Good to see your still alive and kickin, and I very much look forward to hopefully seeing Centaur mod in Skyrim.

Quick question though:
With all areas to explore. How will big workhorses body fits in some these tight places?
When I was uses Script dragon which lets you summon your horses (Frost) prety much anywhere in game.
was a few times I got stuck in some the caves and what not and I was asking my self..

" I wonder how DaMage going make centaur work with these tight caves "
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#30
DaMage

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Hey DaMage, Good to see your still alive.
I am surprised just how much has come out without the tool kit yet. With Script dragon and this beta SKSE or whatever its called.
I still have not found a way to get the horses to backup in Skyrim though. It naggin me like crazy Lol

Like an arrow in the knee??? Rofl..

Anywho. Good to see your still alive and kickin, and I very much look forward to hopefully seeing Centaur mod in Skyrim.

Quick question though:
With all areas to explore. How will big workhorses body fits in some these tight places?
When I was uses Script dragon which lets you summon your horses (Frost) prety much anywhere in game.
was a few times I got stuck in some the caves and what not and I was asking my self..

" I wonder how DaMage going make centaur work with these tight caves "


Im going to take a guess and say, just like in Oblivion, where the back half will simply clip through walls. It was impossible ot fix in Oblivion, but its something that can easily break the game so I never really looked into it.

Im going ot go with that again if it comes up,clipping is better then getting stuck.
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#31
CentaurChester

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Im going to take a guess and say, just like in Oblivion, where the back half will simply clip through walls. It was impossible ot fix in Oblivion, but its something that can easily break the game so I never really looked into it.

Im going ot go with that again if it comes up,clipping is better then getting stuck.


I assume you will have to shrink the horse bodies down some? That may help some..As they are more horse like which is good.
And Script dragon and SKSE both are starting to allow people to do more then basic stuff.. But this dam backup is still
annoying me and I can't get anybody even look at this simple thing lol. If you Get scrip dragon and you can explore
Skyrim and summon your horse anywhere you want. But yeah I swear some the caves seem be actaully smaller
then what they were in Oblivion. The game is so much large to explore, but they have also taken a lot out
of Skyrim that was in Oblivion. The cliping or CLT command currently in Skyrim
is very buggy, At times I got stuck could not even get it to work so I could get out my stuck spot.

(( Though I'm sure you know this DaMage but anybody who does not know)

http://forums.bethsoft.com/index.php?/topic/1303320-rel-script-dragon/page__st__140 <- Script dragon
http://forums.bethsoft.com/index.php?/topic/1302434-wipz-skyrim-script-extender-skse/ <- Skyrim Script Extender.

Script dragon will allow you summon your horse anywhere you need them. So whenever you go off fight some
dragon and or you lose your horses (which happens alot) you can quickly summon them back.

I assume this was somewhat similar along with other tools you used to make/work on your mods?
I'm hoping its not too much more difficult for you and everybody that has helped you.. I hope..
Anywho. if you do find that Skyrim is not as good as we all hope for contine over.
I hope you'll at lest continue for oblivion.

Edited by CentaurChester, 11 December 2011 - 02:48 AM.

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#32
DaMage

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Well I have my topic up for The Skyrim Centaur Project over on beth:
http://forums.bethso...entaur-project/

Just thought you'd might want to know it.
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#33
Deems

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Please help me,

i love this mod, i want to play it so bad!
But...i got a problem:(

I installed the Centaur mod and Oblivion unofficial patch, but i can't get it to work.
I click the OblivionLauncher.exe and everything goes well. Game doesn't crash, no glitches, no bugs.
Even checked the Data Files, enabled:
Oblivion.esm (Master File)
TOCP - Playable Centaur.esp (Player File)
TOCP.esm (Master File)
Unofficial Oblivion Patch.esp (Player File)

I have no other mods/files.
I create a new game, want to change my race to Centaur (default is it set to Imperial)
But i CAN'T find the Centaur Race?! I don't know if its called, if it replaced a race.
I only have the default races? Should i use openracemenu or something?

Please respond, i want to play this mod soo bad.

,Deems.

(EDIT: 2 races don't have half of their body. They only have their upper body. They are higher than the normal characters, so i guess these are actually Centaurs, but i don't see the horse textures???)

Edited by Deems, 06 March 2013 - 06:43 PM.

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