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-SOLVED- I need a hand. Have a lighting issue in a custom worldspace


WhoGuru
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I've made my own worldspace in order to create an exterior "cavern". Here's the WIP thread:

I've made custom weather for the worldspace and changed every light value I can find to simulate night and therefore a cave interior. Yet at 'midnight' the lights are coming on for an hour. :wallbash: I can not figure out why! I mean I have been all through there trying to find what I've missed. Suffice to say I don't want the sun coming up for an hour at midnight and ruining the cave effect.

I need some expert help here. :bowdown:

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Did you make your 'Climate' the same as 'CamoranClimate'? But use the 'Sun' and 'Sun Glare' textures like in 'MQ16Oblivionclimate'.

Make sure in the 'Weather Type' you have your custom weather object, and no others.

On the weather object, the 'Time' should have all the same color for each of the 'Types'. For an example, 'CamoranWeather' is light gray-blue on all of these.

It would probably be easier to look at it in the CS.

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I created a custom weather and its the only weather my worldspace is using. I went through and hand adjusted every color to the 'night' color I want. XD If you'd be willing, I can pack it up and pass it to you so you can have a look cause I honestly have no idea what I've missed. This is my first go with custom weather. :lmao:

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I changed the times in your climate from all being midnight to the same times used in the camorans paradise climate.

Since your colors for all times of day are the same, setting times should have no effect on the brightness levels.

I think the game becomes confused when you had all the times set to the default midnight.

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