DarkRider

CS Basics: Lesson #2

108 posts in this topic

Looks pretty good, pathing could use some additional nodes to give actors some options, and it looks a little tight behind the bar. Otherwise you're making good progress :good:

 

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Posted (edited)

Thank you. :) Is this too much?

Edited: Deleted the old images and updated with the newer images.

CS Interior.jpg

CS Interior Pathgrids.jpg

Edited by Diana_TES_GotH
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Probably don't need that many connections :D

You can post Lesson #3 :ok:

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So this class may or may not be active anymore since I know the teachers have been at this for years.  I haven't gotten any replies but I still want to learn.  If anyone sees this and the class is still on, can you please add me to your roster?

I didn't notice the numbered pages on Lesson 1 so I didn't see what other people were doing before I went on to Lesson 2.  So my homework will be Lesson 1 and 2 combined.  Sorry about that.

Anyway, mostly, this has all been very user-friendly and I really appreciate you taking the time to make these tutoirals.

Havoc items.  I have been struggling with them.  I wedged the books together with an apparatus as bookend, which keeps them in place.  However, the dinner table is a mess.  I noticed a bunch of grapes out of place and opened the cs again to remove some food.  That only made the moving around worse with more space for everything to move around.  

Can you give me a scenario of when the food on the table will stay in place?  How many havoc items is too much?

 

Also, I have some texture changes I have replaced vanilla with in game not made by me that are showing up here. 

1. Lush & Gaudy Interiors and Exteriors (rich wood textures)

2. QTP III Redimized

3. Improved Rugs and Tapestries

4. Improved Paintings (I think is the title. Don't think these are vanilla paintings.)

 

In the CS, I actually placed the second cupboard down the steps with my first one later on but it's not picking up in game.  I tried deleting my .ini file to reset but it never picked up the change.  I did notice tho that the wood looked duller after that and the pink tapestry turned back to faded vanilla red.  Hopefully archive invalidation will remind the game about the new textures in case I record again.

 

Homework completed:

CS pic with pathgrids attached

 

In-game footage (This food layout is after removing some food items.  The first time when the serving plates were full, some grapes had come off the plate and the sweetcake was hovering a little above.  Seemed nitpicky but it was noticeable.  This time, it's really obvious. :help:):

<iframe width="560" height="315" src="https://www.youtube.com/embed/4-4o9hi8jx8" frameborder="0" allowfullscreen></iframe>

TESA CSB Lesson 1 and 2 Combined

 

 

CS Basics Lesson 1 and 2 combined.PNG

Edited by TheLadyChephren
needed to hit 'code' to try and embed video but not working. Will just link instead.
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OMG, as far as the havoc items, I realized that if I turn off the mod, go in game and make a clean save, it will correct itself.  :doh:Everything looks good now on the dinner table.

Sorry for all the questions.  I have found some good info here in the comments that I had asked about in pm earlier today, like how to record game footage and take screenshots in the CS.  There is a lot of good info here but it's just a matter of finding it.

Still, if anyone does know good method for remember how many havoc items are safe to place, that would be amazing to keep from having to go back into the CS so many times.

Thank you!  <3 I also saw that someone answered comments in August of what seems like this year so if you see this , please add me?

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