Sign in to follow this  
Followers 0
DsoS

Script checkover with a question

30 posts in this topic

okay, I've always read not to use the PlaceAtMe

In that case, how would I modify that script to use the PlaceAtMe? Would I have to use xMarkerHeadings for each zombie and at every coffin? Or does the PlaceAtMe spawn the zombies near the player? Also would I be able to tell it to spawn 1, 2, 3 or more zombies per spawn?

0

Share this post


Link to post
Share on other sites

What do you want to do?

You can place the zombies around the player and skip using an xmarkerheading.

Or you can place xmarkerheadings where you 'want' them to appear and use the placeatme on the xmarker.

And the PlaceAtMe allows a quantity command. So one placeatme command could place 5 zombies around the player if you wish.

0

Share this post


Link to post
Share on other sites

Honestly, not to be lazy, but I'd rather skip placing extra items in the cell. As of right now I have over 890 items already and I'm not finished cluttering :unsure:

0

Share this post


Link to post
Share on other sites

it works awesomely. Thank you again for all the help Willie :pints:

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0