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I need suggestion to know why that happen


Tosky
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I dont think it's a UV problem, it is not a texture seam (i guess) , someone can tell me how resolve that problem ?

Here the Mesh + DDS color map + normal map http://s000.tinyupload.com/?file_id=51026160395229415684

Look along the handle, it appear if i get my back to the sun

- http://i918.photobucket.com/albums/ad28/tosky/Oblivion2011-07-2511-41-39-62.jpg

- http://i918.photobucket.com/albums/ad28/tosky/Oblivion2011-07-2511-40-50-78.jpg

It's appear to the headaxe too, while i turn back :(

- http://i918.photobucket.com/albums/ad28/tosky/Oblivion2011-07-2511-41-31-20.jpg

And after i turn back (and look to the sun) the two problems disappear

- http://i918.photobucket.com/albums/ad28/tosky/Oblivion2011-07-2511-40-58-04.jpg

...odd...

Any help is welcome.

-EDIT: i resolved the handle odd graphic: if the bottom of the mesh is too far from the top of the mesh, the mentioned visual odd appear. I resolved with a single "Cut Midpoints" in the middle of handle.

Now i must resolve the problem of headaxe..

Edited by Tosky
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Yes, its a lol way of saying use more geometry (make more edges in your mesh), smoothing stretched along really long areas without any break can cause serious smoothing errors.

aaah i understood, that's the way i used for resolving the smooth error on the weapon handle, but the same way it's look like dont work with the headaxe http://i918.photobucket.com/albums/ad28/tosky/Oblivion2011-07-2511-41-31-20.jpg

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