I'm working on a custom set of clothes that features a floor length dress. I followed this tutorial as well as some hand weight painting for the vertex weights, and have managed to get the top and sleeves behaving correctly. I followed this other tutorial to export it to nif, and gave it a UV test grid for a texture. The UVs still need work.
Here's a lovely render in Blender:

The skirts do not behave correctly.
I've tried reducing the vertex weights, which seemed to have no noticeable effect. Adding very, very slight weight to different bones produced even more drastic distortions. It seems that Oblivion treats vertex weights differently to blender.
When walking, the train of the dress appears to follow the calf with 100% weight, despite being assigned a very light weight:

When running, the whole thing becomes a train wreck:

Has anyone had this problem before? Has anyone solved it? Any advice would be greatly appreciated. I notice a lot of custom armor is very... form fitting; I always thought that was a matter of personal taste, but maybe this is also why.
Also if anyone knows exactly how Oblvion treats vertex weights, I am very keen to know.
















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