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shogran

[REQz] Pentagonal Tileset for use in pentagonal tower.

27 posts in this topic

Hi, I'm shogran, I made a big angry looking pointy tower. It also happens to be pentagonal In shape, I need some help modeling the interior rooms of the tower, I have the core set up to be something different, so no need to get help with that,(Maybe later)

Anyway, Instead of sitting here trying to describe it to you, Here's what I pictured in my mind.

http://i.imgur.com/fX6F4.jpg

Its big, but not as big as it would have been previous, Anyone who needs a higher resolution, I can go up to 16800x10200 lol.

I should have noted, I will accept help instead of doing it all for me, I just need to know where to start when making a tileset, I have no clue, and have looked at other tilesets to get one, no joy.

Edited by shogran
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sho...I`ve tried tile sets on a very basic level. Is this floor by floor? Wall by wall...How do you want the pieces to be assembled?

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sho...I`ve tried tile sets on a very basic level. Is this floor by floor? Wall by wall...How do you want the pieces to be assembled?

Thats just one floor, I just showed the different ways some of the walls should look, and the end pieces... Its a trapezoid that I can rotate 72 degrees and it fit against the next one, To make a pentagon.

Edited by shogran
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Ok...if I can find time I`ll try to see what comes up but...I`m still kinda not clear. What I`ll do is make a pentagonal floor with the walls as you have diagramed...don`t count on me though. this will be an expereiment...maybe it`ll work...:shrug:

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Well I've started this, but I don't have any time to keep up with it. Basic pentagon shaped room:

Pentagon01.jpg

I can send the .blend if it's worth anything to you. I'd wait on the details and add them in as new objects after you had the basic walls built. :)

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Yup Grondo....that`s where I`m starting too but I`m using simple planesI can join then see if that solidify modifier will thicken the walls. Then I can loop cut to add geometry....How`s that sound to you ...for a start?

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I imported a vector Pentagon, cleaned it up, and extruded...

I don't think you need to actually thicken the walls, because (I hope) you won't be extruding the detail out of the planes, but just adding new objects. If it's fun though, I say go for it. :D

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Actually Grondo, I was ading the loop cuts to add faces to extrude. If I add seperate parts I find it more difficult to clean up the faces that are not showing but, yes that is another good way to work out details apart from the base project.

Ummm...oops, nevermind...loopcut is good for straight geometry but not for sweeps...

Sho...I took a screen of your drawing and I finally get what you`re going for. Looks doable and I`ll see what I can do as I get time.

Edited by donnato
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Actually Grondo, I was ading the loop cuts to add faces to extrude. If I add seperate parts I find it more difficult to clean up the faces that are not showing but, yes that is another good way to work out details apart from the base project.

Ummm...oops, nevermind...loopcut is good for straight geometry but not for sweeps...

Sho...I took a screen of your drawing and I finally get what you`re going for. Looks doable and I`ll see what I can do as I get time.

Thanks Don and Grond, I can't wait to see what becomes of this! :D:icecream:

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Ok Sho...I`ve constructed a floorplan that has segments that fit together at 72 degrees. Next is to extrude the walls and construct the features according to your sketch (shown)

ShosTileFloorPlan.jpg

And here`s your room

ShosRoomTile02.jpg

Edited by donnato
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Looks totally awesome!, Uhmm, Except the floor seems to be lacking existance, lol j/k Thanks alot Donnato, Thats exactly the shape i want!

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Yup, just walls so far. I`ve only had a few minutes at a time to work on this...Question...stairs..?...ladder..?....elevator..? :rofl:

EDIT: Also please pick a vanilla door you like so I can use it to make the doorways and scale the room. I say use a vanilla door because then we don`t have to mess wit the door animations...I can still do a retex.

Edited by donnato
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Need to release this as a resource also when it is up running, and happy.

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Shogoran`s call but if I can do something good here I wouldn`t mind. :D

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Shogoran`s call but if I can do something good here I wouldn`t mind. :D

Totally Resource Material, Even the Tower will be released as resource, Maybe even the bridge if i ever even do the bridge.

Donnato, Uhmm, You know the ayleid doors that have a tree on em?

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Cool Sho..:clap: Do you mean the wrought iron doors..? Unlocked of course..? Or do you mean the stone doors with the blue-green tree? Why not pick one out and zip the .nif into a PM? That would sure help alot and I`m there now...just roughing in the woodwork. Nothing much to show yet though. I will have to scale the room to the door so things might change to get the effect you want.

Checkout ARDdoor01.nif and same .dds...that`s the stone one...

Edited by donnato
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The stone one, I can't really do any uploading right now :D nets busted, i'm actully on borrrowed net now.

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Ah ok cool..I think I know what you want. We`ll discuss texture later..:D

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Meh, Just two different types of stone, Make sure atleast one is gray and square cut, and we're okay.

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Actually i was hoping you were going to do the texturing..:yes:

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Oh yeah, cool. You said something about retexing, But I can do it no problem:D

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Heheh Either way...I just figure you know how you want it to look. I`ll get on with the model then. :pints:

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Well this needs a bit more detail maybe but here`s what I have for wall "C"...The over-under bits will probably have to e handled in the UV map...I`ll mess with it a bit more later.

ShosRoomTileWallC.jpg

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If you do any more work to that, I'm going to be upset, Stop all progress on the door, as it is perfect.

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Sho...as it is it won`t map properly. I won`t change anything but just refine it so it`ll texture properly. Glad you like it, thanks.

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