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TES-CS RenderView questions


Ethatron
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Hy;

while generating cells for the new LOD I'm using for the upcoming far-far LOD system (teaaassee! :P ) I saw a lot of cells have weird colorings/elements which I can not interprete. Markers are off of course, maybe the shots are not the best:

http://paradice-insight.us/stuff/oblivion/60.29.25.256.png

http://paradice-insight.us/stuff/oblivion/60.11.1.256.png

Okay, I identified:

1) red dots

2) rose blobs (these are some sort of compex arrows from near)

3) green "things"

4) yellow boxes and huge yellow outlines (exactly 1 cell in size)

5) orange boxes and huge yellow outlines (exactly 1 cell in size)

6) yellow-orange boxes (dashed)

So, what's that? Some yellow boxes are on the exact locations of walls ... like here:

http://paradice-insight.us/stuff/oblivion/60.13.13.256.png

And here are the knows corruptions ... they only occur here with TWMP_SummerSet, so I fear it's systemic ... anyway to get rid of it?

http://paradice-insight.us/stuff/oblivion/60.-125.-95.256.png

Thanks

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The big thick yellow box is a boundary box for some kind of effect, maybe a butterfly or firefly placed there.

The other yellow box around the wall is it's collision. You can turn off viewing collision under View.

Red dots are ambient sound markers or could even be x markers, pic is too far too tell.

Green things are probably some kind of marker as well, furniture marker maybe.

I don't see any rose blobs.

If you get the CSE, you can click on these things and it will tell you what it is.

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So they are not errors, relief. So how do they show up if I turned the markers off in the menu?

Oh, and I just found some blue and yellow circles.

Isn't it a bit contraproductive that they show up while generating "Local Maps"?

Edited by Ethatron
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