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My mod crashed people's games!


Ginnyfizz
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Hello good people!

I hope this is the right section, as it may be a Nifskope thing!

A few weeks ago I uploaded a mod to Nexus and it kept crashing people's games. The issue I initially thought might have been because I do not have my install in C\ProgramFiles\Bethesda Softworks. After all, we are told not to do that with Windows 7. Mine is C\Games\Bethesda Softworks\Oblivion.

As it was only one (albeit complicated) mesh I created a dummy directory and got Nifskope to do it's thing with the texture paths. But the revised version still crashed people so I took the mod down. I wonder if the problem is that the TESCS is in my working OB install as it has to be, and is fouling it up?

I would very much appreciate some advice for this noob modding apprentice! What do you think might be happening here?

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It doesn't matter where you have installed the game, as long as the folder structure of your mod is standard Oblivion/Data/Meshes, Oblivion/Data/Textures.

Make sure that Nifskope is giving you a virtual path ... ie; the texture path starts with Textures and not a static path .. ie; that it starts with C:\Oblivion\Data\Textures. In Nifskope, under Render, go to Settings, Render tab, and click on Auto Detect Game Paths. Also click on Add Folder, and browse to and select your Textures folder, so that it shows ./textures in the box below it. Repath your texture and it should start from the Textures folder.

Have someone test it and if it still crashes, there are further problems.

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