Jump to content

Photo

Reclaiming Sancre Tor: Bug Tracker

- - - - -

  • This topic is locked This topic is locked
8 replies to this topic

#1
DarkRider

DarkRider

    Site Commander

  • TESA Team
  • 10,828 posts


Users Awards

Reclaiming Sancre Tor: Bug Tracker

Posted Image

This is the Read-Only Bug Tracker, where players can search for documented bugs, conflicts, and available patches or supplements for Reclaiming Sancre Tor.
To post your undocumented bug reports, please post in the RST Support Thread



Current Tracking Stats

Current Version: RC1.0.5
Tracking Status: Casually Tracking

Current Bugs on Tracker:
  • Mild Grandmaster AI Oddities, Shared AI Packs
  • After the Dragongate, Yume, Denrau, and Conal Corsair have no greetings
----------------------------------------------------------------

Tracker Updated: 02.August.2012
  • 0

#2
DarkRider

DarkRider

    Site Commander

  • TESA Team
  • 10,828 posts


Users Awards
Recently Tracked Fixed Bugs :laser:

Change Log v1.0.5
Spoiler


Change Log v1.0.4
Spoiler


Change Log v1.0.3
Spoiler


Change Log v1.0.2
Spoiler


Change Log v1.0.1
Spoiler

  • 0

#3
DarkRider

DarkRider

    Site Commander

  • TESA Team
  • 10,828 posts


Users Awards
Finished Patches :super:
  • 0

#4
DarkRider

DarkRider

    Site Commander

  • TESA Team
  • 10,828 posts


Users Awards
Conflicts: Patches Needed :construction:

  • ImpeREAL Unique Districts Scavenger hunt items in the IC are blocked or hidden by aesthetic changes added by this mod.
  • Castle West Weald Significant Land Tearing, may be patchable.
  • David Brasher's Dungeons of Blackwood Land Tearing, Elevated Landscape around Cats Cradle

  • 0

#5
DarkRider

DarkRider

    Site Commander

  • TESA Team
  • 10,828 posts


Users Awards
Hard Conflicts: Will Not be Patched :cry:

  • Servant of the Dawn Diametrically opposed, conflicts unpatchable.
  • Rumare Castle Locational Conflicts, mod unsupported, will not be patched.
  • Castle Dunkalore Locational Conflicts, This RST location has been relocated, redesigned, and adjusted seven other major times to avoid conflicts with other mods, I'm not changing it again, sorry Dunkalore fans, RST has to come first eventually. You'll have to disable the castle mod, or console through this leg of RST's quest.by disabling Lampy after he appears and consoling setstage aaRCMQ06 7 (quest performance may be mildly buggy due to consoling)

  • 0

#6
DarkRider

DarkRider

    Site Commander

  • TESA Team
  • 10,828 posts


Users Awards
Misc. Oddities :shrug:

  • 300 Nuclear Dawn Be Gone Disrupts custom sky effects i. Mor Dradig, visual anomaly, not game breaking.
  • Unofficial Oblivion Patch-Citadel Door Fix To fix, simply drop the non-essential Oblivion Citadel Door Fix.esp
  • All Natural Weather May cause RST's interior weather/climates to behave as real weather

  • 0

#7
DarkRider

DarkRider

    Site Commander

  • TESA Team
  • 10,828 posts


Users Awards
Cannot Reproduce :alien:

  • Lampy "walks" off the dock and gets stuck Almost certain this is a mod conflict where another mod has edited the pathing in that same area. If someone effected by this could try deactivating some mods and finding a culprit this could be patched.
  • In Void World, Player Controls Sometimes Disable Prematurely Not sure yet what is causing this, cannot reproduce it in any tests so far.
  • In Void World, Only 3 of 4 Monks Enable Haven't been able to reproduce this. Could be caused by fast playing shorting the script.
  • Cavern of Seeing Quest Marker glitches at Water Warrior quest Haven't been able to reproduce this. Can't see any possible causes either.

  • 0

#8
DarkRider

DarkRider

    Site Commander

  • TESA Team
  • 10,828 posts


Users Awards
Documented Dirty Save Errors :pc:

  • Horse Seller Scavenger Hunt-Missing Bog Beacons-Glow Only Dirty Save Data. The Beacons were moved to resolve a conflict with Better Cities, if you ever had RST loaded before they were moved, you will experience this glitch. You may find them in their original location in the arboretum, or several meters below the landscape (use TCL to reach them).
  • Sancre Tor City Gates Locked Dirty Save Data. The gates were locked in v1.0.3 to prevent new players from entering the city prematurely. If you already had RST in play, the doors to the city may appear suddenly locked because you are already passed the point where they are unlocked. Open the console, click on the doors, type unlock to unlock the doors. You should only have to do this once.

  • 0

#9
DarkRider

DarkRider

    Site Commander

  • TESA Team
  • 10,828 posts


Users Awards
Unresolvable Bugs :whiteflag:


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users