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[RELz] Reclaiming Sancre Tor RC1.0.5

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#1
DarkRider

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Author: DarkRider
Version: RC1.0.5
Last Update: 03.August.2012


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[WIPz] Reclaiming Sancre Tor, Thread IV
[WIPz] Reclaiming Sancre Tor, Thread V
[BETA] Reclaiming Sancre Tor, Thread I


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In the aftermath of the Oblivion crisis, the Emperor is dead and no apparent heir will be named. The Blades, having served the Septim line for centuries, find themselves without an Emperor and without a cause to serve, and so they return to an ancient purpose.

Cyrodiil has been saved and the last son of the Septim line has ascended into the heavens. With the passing of time, life in the Imperial City resumes its normal candor and The Champion of Cyrodiil fades into anonymity…until a messenger arrives. Blade Captain Steffan has requested your return to Cloud Ruler Temple. He needs your help to escort a small party of Holymen to the Ruins of Sancre Tor. Seems a simple task; Steffan warns the journey is treacherous one, but if you are successful a new path may opened before you.

Thunder rolls overhead, the horses knicker nervously as you prepare to make the long journey to Sancre Tor. As the heavy storm clouds blot out the sky overhead, Captain Steffan catches your eye and smiles gratefully with a nod. The seasoned Blade foresees a dangerous road ahead and is obviously relieved to have a second blade along. As you mount your steed, the animal shakes the rain water out of its heavy mane. The four holymen appear from the Great Hall of Cloud Ruler Temple and begin to chant nervously. Steffan takes the lead and you close the holymen between you protectively as you weave your way down the mountain. Lightning flashes and on the distant road you see an unusual flicker of light. Someone is waiting for you in the darkness.

Bandits harry your party all along the road to Sancre Tor; with quick thinking and a quicker blade, you manage to keep them at bay. The holymen are exhausted but alive and well when the ruins at Sancre Tor finally come into view. No longer the ancient relic of a fortress you remember from months before, a vibrant living city has sprung up around it, reclaimed at last as a holy place and the new focal point for Blade affairs in Tamriel. Within the gray stone walls you find an army of Blades from across the Providences, living and working as one. Steffan offers you his hand and his thanks for your help with his escort detail, but the smile fades from his lips as he reads your expression. In your mind you wonder, with so many Blades so close at hand, why would Steffan send for you? Why would he require your help? The Blade Captain nods intuitively, "I know what you're thinking," he says evenly, "and you're right. There's another reason you've been called to Sancre Tor..."


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Reclaiming Sancre Tor is an in-depth story based expansion pack that adds hundreds of new characters, overlapping quests, new worlds, and multiple unique dungeon levels to the original Elder Scrolls IV: Oblivion RPG by Bethesda Softworks. The story surrounds a contingent of Blades from Morrowind who have reclaimed the ancient ruins of Sancre Tor in the aftermath of the Oblivion crisis. The player is invited to join their ranks and must aid the Blades in serving the Empire as well as unraveling their own destiny.

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  • Sancre Tor Reclaimed and Restored to Its Former Glory Inside and Out!
  • An Elaborate Multifaceted Main Quest!
  • Several Side Quests!
  • 6 New Dungeon Levels!
  • 5 New Worldspaces
  • Light/Dark Morality Based Gameplay
  • 5 New Towns to Visit!!!
  • 5 New Blades Armors!!!
  • New Weapons!!!
  • Coveted Lore Based Treasures!!!
  • And much, MUCH, more!!!
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Current news, walkthroughs, and more for Reclaiming Sancre Tor can be found at the Reclaiming Sancre Tor Wiki

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RST Project Forum on TES Alliance *Read-Only Beta Section Now Open to the Public*

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Creator Interview in BethBlog

Reclaiming Sancre Tor Image Gallery

Reclaiming Sancre Tor Beta/Dev Image Gallery

Reclaiming Sancre Tor Video Gallery

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Check out the latest Reclaiming Sancre Tor trailer: The Legend of Sancre Tor

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Download @ TES Alliance

Download @ TES Nexus

Download @ ReclaimSancreTor.com


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Stuck? Don't know what to do next? Try the RST Wiki for the Official walkthrough and strategy guides.

Experiencing a Conflict or Bug? Browse the RST Bug Tracker for a list of all documented bugs, conflicts, and patches.

Technical trouble? Undocumented Mod Conflicts? Post in the Support Thread on TES Alliance OR Email us at support@reclaimsancretor.com

Questions, issues, and concerns posted in other threads, comment sections, or PM'd to the author may not be addressed in a timely fashion if at all. Please use the provided support and help us help you.


Thank you for Playing!


Player Caution:

Since RST's release I've heard several players say "Oh I consoled through" or "Hey just console it to setstage _______" so I thought this should be addressed somewhere. You do NOT want to console through RST, it's a bad idea in general but even more for this mod, really really. RST has a very interconnected design. Let's say you are stuck in MQ02 stage 24 and you console advance to 25 to get passed a glitch or bug or whatever, YAY that works! What you might not realize is that, had it run properly the next update would have updated stage 25 but ALSO stage 5 in MQ04 preparing for a future event. So when you get to MQ04 that event won't fire and you'll be stuck, only you can't go back and can't console through because MQ04 was since advanced to 10 and the stage 5 setup was missed. This creates frustration for you because you have to go back to MQ02 stage 24, and makes it harder for me to track real bugs when I'm chasing console created phantoms, errors made by consoling.

This is not a simple questline, please do NOT console over bugs or glitches, I'd hate for folks to miss things or play things out of order because the console messed it up. Instead, please report bugs and let me fix them. I've been bug tracking daily, this mod is very closely supported. An update will always be around the corner and if the update is delayed by a particularly tricky bug I will provide a console bump if it's in a safe place to do so without breaking anything later.

Happy Playing! :toast:
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#2
John

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Congratz on release Rider! Downloading now!
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#3
grond

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I'm bursting!!! Posted Image CONGRATULATIONS RIDER! :toast:
Downloading now too. :trophy:
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#4
Hanaisse

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:dance: :dance:

That's what I'm feeling right now. Wooooohoo! Great work, Rider!
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#5
Arion

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Super job Rider. Congrates on your release :clap: :guinness:
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#6
Beana

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Congradulations on your RELZ!!!!!! :bowdown:
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#7
Ysne58

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I'm so glad this has finally made it through to release!
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#8
Lady_Nerevar

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Woohoo, congrads! Now you get to the really difficult part of modding: answering obvious questions! :dizzy:

I know I wasn't the most active contributor (damn you school and attempts at social life away from the computer!) but I hope I wasn't entirelly useless.

Again, congratulations! :pints:
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#9
DarkRider

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On the contrary, Lady N you were quite handy. :clap: I'm hoping the RST Wiki will handle obvious questions so that my default reply can be "Here's the wiki link *link*" :rofl:
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#10
The Vyper

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Congrats on the release! :pints: I'm so excited! :woohoo: I can't wait to start this. This is going to be fun.

To Cloud Ruler Temple! :cavalier:
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#11
ResolveThatChord

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YESSSS!
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#12
Meo

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Congrats Rider! I was hoping to have my new pc by now, i guess i'll just have to wait to play RST. Not fair! :crybaby:
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#13
Cydonian_Knight

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After so much time, effort, and anticipation, it's incredible to see this finally released. Congratulations on such a huge achievement DarkRider.

I seriously can't wait to play this one. Thanks for all of your dedication. :pints:
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#14
StarX

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Congratulations, mate! So good to see you managed to release this! :thumbup:
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#15
Tamira

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Congratulations, Dark Rider!
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I just started the quest at the Cloud Ruler Temple. Posted Image
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#16
Valkyr81

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Been following this one quietly for what seems like forever.

You and your Beta testers have put a phenomenal amount of time and effort into it. :clap: :thumbup:

Many congrats on finally releasing, I can't wait to play it. :cavalier:
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#17
bearhugs

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Congratulations! DarkRider, I know this was hard with the little and all but well done.
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#18
Maxie

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Bravo on your release. Perseverance is the word that comes to my mind, a great quality and a rare one.

I need to know if it's better to play RTS with vanilla, OOO, WAC, just Frans without the extra, or name it.....
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#19
DarkRider

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Bravo on your release. Perseverance is the word that comes to my mind, a great quality and a rare one.

I need to know if it's better to play RTS with vanilla, OOO, WAC, just Frans without the extra, or name it.....


Thanks! :smug: Some folks find the extra spawns a bit challenging as RST's combats can already be tricky, but if you are used to playing with OOO or FCOM or the like, no reason not to. :good:
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#20
DarkRider

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UPDATE:

Version RC1.0.1 has now released on TES Alliance and TES Nexus. You may overwrite your .esps and resume gameplay at your leisure. Please note ONLY the .esp has been updated. There is no reason to download the other files again for this version. This is a list of bugs fixed in this latest update:

  • Rowan Infinite Escort Loop Entering Temple of Light -Fixed in RC1.0.1
  • Blades Youth Leaving the Temple of Light -Fixed in RC1.0.1
  • Missing Road Record Interrupts Cloud Ruler to Sancre Tor Escort (effecting non UOP Users) -Fixed in RC1.0.1
  • Enabled Disabled Horse Cavalry Horse North of Chorrol -Fixed in RC1.0.1
  • Chrysamere One vs Two Handed Confusion -Fixed in RC1.0.1

I sincerely apologize for any damper I'm sure was put on your RST fun by this odd crop of bugs, but all have been squashed. In testing this evening none of these bugs required a restart, so you should be good to go. Thanks for your patience and for playing. :good:

Note: If you updated to RC1.0.1 and Rowan gets stuck in a dialogue loop in the trenches, redownload please. I think I uploaded the wrong copy in my haste. :)
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