Last Update: 03.August.2012
[WIPz] Reclaiming Sancre Tor, Thread IV
[WIPz] Reclaiming Sancre Tor, Thread V
[BETA] Reclaiming Sancre Tor, Thread I
In the aftermath of the Oblivion crisis, the Emperor is dead and no apparent heir will be named. The Blades, having served the Septim line for centuries, find themselves without an Emperor and without a cause to serve, and so they return to an ancient purpose.
Cyrodiil has been saved and the last son of the Septim line has ascended into the heavens. With the passing of time, life in the Imperial City resumes its normal candor and The Champion of Cyrodiil fades into anonymity…until a messenger arrives. Blade Captain Steffan has requested your return to Cloud Ruler Temple. He needs your help to escort a small party of Holymen to the Ruins of Sancre Tor. Seems a simple task; Steffan warns the journey is treacherous one, but if you are successful a new path may opened before you.
Thunder rolls overhead, the horses knicker nervously as you prepare to make the long journey to Sancre Tor. As the heavy storm clouds blot out the sky overhead, Captain Steffan catches your eye and smiles gratefully with a nod. The seasoned Blade foresees a dangerous road ahead and is obviously relieved to have a second blade along. As you mount your steed, the animal shakes the rain water out of its heavy mane. The four holymen appear from the Great Hall of Cloud Ruler Temple and begin to chant nervously. Steffan takes the lead and you close the holymen between you protectively as you weave your way down the mountain. Lightning flashes and on the distant road you see an unusual flicker of light. Someone is waiting for you in the darkness.
Bandits harry your party all along the road to Sancre Tor; with quick thinking and a quicker blade, you manage to keep them at bay. The holymen are exhausted but alive and well when the ruins at Sancre Tor finally come into view. No longer the ancient relic of a fortress you remember from months before, a vibrant living city has sprung up around it, reclaimed at last as a holy place and the new focal point for Blade affairs in Tamriel. Within the gray stone walls you find an army of Blades from across the Providences, living and working as one. Steffan offers you his hand and his thanks for your help with his escort detail, but the smile fades from his lips as he reads your expression. In your mind you wonder, with so many Blades so close at hand, why would Steffan send for you? Why would he require your help? The Blade Captain nods intuitively, "I know what you're thinking," he says evenly, "and you're right. There's another reason you've been called to Sancre Tor..."
Reclaiming Sancre Tor is an in-depth story based expansion pack that adds hundreds of new characters, overlapping quests, new worlds, and multiple unique dungeon levels to the original Elder Scrolls IV: Oblivion RPG by Bethesda Softworks. The story surrounds a contingent of Blades from Morrowind who have reclaimed the ancient ruins of Sancre Tor in the aftermath of the Oblivion crisis. The player is invited to join their ranks and must aid the Blades in serving the Empire as well as unraveling their own destiny.
- Sancre Tor Reclaimed and Restored to Its Former Glory Inside and Out!
- An Elaborate Multifaceted Main Quest!
- Several Side Quests!
- 6 New Dungeon Levels!
- 5 New Worldspaces
- Light/Dark Morality Based Gameplay
- 5 New Towns to Visit!!!
- 5 New Blades Armors!!!
- New Weapons!!!
- Coveted Lore Based Treasures!!!
- And much, MUCH, more!!!
Current news, walkthroughs, and more for Reclaiming Sancre Tor can be found at the Reclaiming Sancre Tor Wiki
RST Project Forum on TES Alliance *Read-Only Beta Section Now Open to the Public*
Creator Interview in BethBlog
Reclaiming Sancre Tor Image Gallery
Reclaiming Sancre Tor Beta/Dev Image Gallery
Reclaiming Sancre Tor Video Gallery
Check out the latest Reclaiming Sancre Tor trailer: The Legend of Sancre Tor
Download @ TES Alliance
Download @ TES Nexus
Download @ ReclaimSancreTor.com
Stuck? Don't know what to do next? Try the RST Wiki for the Official walkthrough and strategy guides.
Experiencing a Conflict or Bug? Browse the RST Bug Tracker for a list of all documented bugs, conflicts, and patches.
Technical trouble? Undocumented Mod Conflicts? Post in the Support Thread on TES Alliance OR Email us at firstname.lastname@example.org
Questions, issues, and concerns posted in other threads, comment sections, or PM'd to the author may not be addressed in a timely fashion if at all. Please use the provided support and help us help you.
Thank you for Playing!
Since RST's release I've heard several players say "Oh I consoled through" or "Hey just console it to setstage _______" so I thought this should be addressed somewhere. You do NOT want to console through RST, it's a bad idea in general but even more for this mod, really really. RST has a very interconnected design. Let's say you are stuck in MQ02 stage 24 and you console advance to 25 to get passed a glitch or bug or whatever, YAY that works! What you might not realize is that, had it run properly the next update would have updated stage 25 but ALSO stage 5 in MQ04 preparing for a future event. So when you get to MQ04 that event won't fire and you'll be stuck, only you can't go back and can't console through because MQ04 was since advanced to 10 and the stage 5 setup was missed. This creates frustration for you because you have to go back to MQ02 stage 24, and makes it harder for me to track real bugs when I'm chasing console created phantoms, errors made by consoling.
This is not a simple questline, please do NOT console over bugs or glitches, I'd hate for folks to miss things or play things out of order because the console messed it up. Instead, please report bugs and let me fix them. I've been bug tracking daily, this mod is very closely supported. An update will always be around the corner and if the update is delayed by a particularly tricky bug I will provide a console bump if it's in a safe place to do so without breaking anything later.