
Texture Types:
Skyrim has quite a few different textures with different suffixes, but what do they mean?, Well I'm going to explain in the simplest way I can, I'll also pride a screenshot for each one.
Name: Diffuse Map
Suffix: Sometimes uses _d
Description: A Diffuse Map (Also known as a colour map) is your main texture, this defines a surface's main colour.
An example of this is: A 3D artist makes a new sword model, this sword model has the shape of a sword but there are no details, Ie no blade or grip. This model is passed to a texture artist who then applies a texture to give the sword a grip, blade and other details.
For a Diffuse Map to work well with the other textures that are created (Normal Map, Specular Map ect), the Diffuse should not have any directional lighting included, instead the Artist should include an Ambient Occlusion pass, which should be passed to them from the 3D Artist.
Compression: DXT1 unless an Alpha channel is needed for transparency, then either DXT3 or DXT5
Preview:

Name: Normal Map
Suffix: _N
Description: Normal Maps are what add the depth to your textures, all the details from the texture (or baked from a 3D model) are represented by bumps. These bumps are displayed in-game based on the lighting, which gives the effect of depth.
These differ from Diffuse Maps becuase they use the RGB (Red, Green, Blue) colours of an image to store the details of the texture/model.
Compression: DXT5 or DXT3
Preview:

Name: Glow Map
Suffix: _G/_emit
Description: Glow Maps allow certain parts of a texture to emit light or glow. This is achieved by making the parts that need to glow a light colour (like white) and everything else black.
Compression: DXT1 - No Alpha
Preview:

Name: Environment Map/Mask
Suffix: _M/_EM/_E
Description: These textures control how the environment lighting affects the model/texture.
Compression: DXT1 - No Alpha
Preview:

Texture Slots:
Slot 1: Diffuse
Slot 2: Normal Map
Slot 3: Glow Map
Slot 4: N/A
Slot 5: Cube Map
Slot 6: Environment Map
Slot 7: N/A
Slot 8: N/A
Slot 9: N/A
















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