so in this new install i am also using OMOD, Wyre Bash, BOSS, Tes4Edit, Tes4LODGen, and Plugy to maintain order and workingness.... and cleaning things as i go along. also OSE and OBGE_Core-30054.
About OBGE_Core...it said to just drop the archive into Data folder or activate with Wyre, i did not know how to activate with Wyre as i am NOT using the BAIN function, i find OMOD does well enough and I just did not want to have to learn yet another utility in the middle of doing the install.
first try at running the combined bashed patched mod set OB would not even start, no load screen or anything, when i tried to run using Obse Loader exe it would flash and then nothing. So i am cleaning the mods that need cleaning and hoping that will help. Here is my load order, i am overly ambition possibly and may have to start over...but I wanted to ask advice here from experienced players who will i am sure recognize the main mods... is there a change in load order that may help?
the main mega mods are AWEL, Immersive Interiors, All Natural Weather system, Animated Windows and some improved normals.
I also added Archive Invalidation Invalidated but was not sure how to use it...
the read me says:
2.) Place ArchiveInvalidationInvalidated!.bsa into your Oblivion\Data folder.
3.) Kiss your ArchiveInvalidation.txt goodbye and delete it! If you are using Oblivion Mod Manager's BSA ArchiveInvalidation make sure you use it to remove all BSA edits and disable it from doing ArchiveInvalidation again.
I had just heard we needed to use AI to get some things to show up....so maybe i got the wrong thing.
Active Mod Files:
[spoiler][xml]00 Oblivion.esm
01 All Natural Base.esm [Version 1.3.2]
02 BreakUndies.esm
03 CM Partners.esm
04 DLCShiveringIsles.esp
05 All Natural.esp [Version 1.33]
06 All Natural - SI.esp [Version 1.3.2]
07 Immersive Interiors.esp [Version 0.8.1]
08 Better Bell Sounds.esp
09 AmbientTownSounds.esp
0A Ambient Inns, 0.1.esp
0B All Natural - Real Lights.esp [Version 1.3.2]
0C Cities Alive At Night.esp
0D WindowLightingSystem.esp
++ dist_trees_x1_5.esp
0E Oblivion Cats v0.2b.esp
++ 910-passive wildlife-TESSource.esp
0F Portable Campsite - Quickstart.esp
10 Crowded Cities 30.esp
11 DLCHorseArmor.esp
12 DLCOrrery.esp
13 DLCMehrunesRazor.esp
** EVE_StockEquipmentReplacer.esp
++ MaleBodyReplacerV5.esp
14 Aragorns Royal Gear.esp
15 Waterfall House
16 FarmAnimalsofCyrodiil.esp [Version 1.4]
17 Abriael_Human.esp
18 Fall Hair Wig Shop - EV.esp
19 LetThePeopleDrink.esp
1A Monastery of Eru v2.esp
1B mrSiikas_ImperialCathedral.esp
1C mr_Siikas_MerchantShip.esp
1D mrSiikasBetterPorts_LongshipExpansion.esp
1E mrSiikas_BetterPorts_Seagulls.esp
1F PrincessImperialCityApartment.esp
20 DLCBattlehornCastle.esp
21 Knights.esp
** EVE_KnightsoftheNine.esp
22 Compass-Disable_POIs.esp
23 Compass-Disable_QuestMarkers.esp
24 Compass-Disable_Both.esp
25 EVE_ShiveringIslesEasterEggs.esp
++ Border-Region-disabled.esp
** SW01.esp
26 tkHairPack01.esp
27 Corean_hair_for_Original_race.esp
28 _Ren_BeautyPack_onlyhairs.esp
29 idkrrr_sarameyesNhairs4originalrace.esp
2A CM Partners.esp
2B eyja.esp
2C CM Partners Marker NPCs.esp
2D Companion_Ab_Human.esp
2E Companion_Ab_Human_2.esp
2F Companion_Ab_Human_3.esp
30 Companion_Ab_Human_4.esp
31 Companion Neeshka.esp
++ EVE_KhajiitFix.esp
++ EyelashesVannilaRaces.esp
32 KT_CustomRaceFix.esp
33 Viconia.esp
34 Bashed Patch, 0.esp
35 FlamesRandom.esp
36 AragornCM.esp
37 Zerelda.esp
38 KristenCM3.esp
39 MeganNeeshkaComboV5.esp
3A IanMain.esp
3B mrSiikas_rocks_test.esp
3C MrSiika'sRabbits.esp
3D mrSiikas_Animated_Ravens_and_Vultures.esp
3E mrSiikas_ElvenShips.esp
3F mrSiikas_miscellaneousMeshes_01.esp
40 mrSiikas_small_Cog.esp
41 mrSiikas_imperialGalley.esp
Edited by CrisG9, 13 February 2012 - 06:38 PM.
















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