Tonycubed2

Script Requests

353 posts in this topic

hey, I want to script this magic object to kill the player if they drop or sell it. if anyone has a simple script to do this it would help greatly.

1. On item drop kill player (not when its removed)

2. disallow selling of item.

 

this is all I have so far and I'm not sure I have it right. I suck at scripting but I try


Event OnEffectStart(Actor Target, Actor Caster)
if (Game.GetPlayer().DropObject(ItemProperty))
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Hi, all. I'm really stuck on making this script and I've ben trying to figure it out for ages, but I'm at my wit's end. I have created a sabre cat follower with the regular khajiit male voice, and he is a follower, not an animal follower. But I have also made him a mount. The issue I have is when you activate him, you both start a conversation and mount him. I need a script that blocks his activation, and forces the player into the follower dialogue with him. The id of the actor can be JRawr for the sake of ease. I'd reeeaaally appreciate a hand here. :)

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Hi every one well my scrip is simple, im using the survival mod  when you pass a lot of time without sleep you start to alucinated things and few ghosts begin to appear near to you, called boogieman XD i detected a bad programing therer the logic is that you sleep the ghost must be desappear but dont happen, they follow to you at the end of the world if thats happends  being you a low level is a secure dead  and lost many hours of you play because you have to make rollback a previus savegame to sleep and make all again, well i do that when you sleep and feel rest you add a speel called "clear mind" and all undead around you will be dead but i trying many ways but dont work, anyone can helpme with the scrip ?

i  think the better way is :

if getdead zboogie == 1
	set varheal to 0
end

i think the will be a loop cos appear few boogieman, not just one, i loved if someone help me 

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