
Mod web site: http://lamplight.pcgamingnetwork.com
For information on the bandits in Skyrim read the Wikia page here: http://elderscrolls....andits_(Skyrim)
Lamplight - The Bandit Guild is now in its 5th and final alpha stage.
There's been a lot of changes in this build so I hope you enjoy it.
I have included one building that seems to be out of place (you'll know it when you see it). This is for a future quest to obtain a player house.
Always check the installation instruction as they may change frequently!
The premise of the mod is to create a new guild of Bandit outlaws. They are all over Skyrim but where do they come from? What's their story?
I hope to answer those questions, er... at least make something up
As of now the mod contains no quests or anything like that. It is only the beginning town where most quests will start later on.
Nothing is finalized, including the lighting, buildings or anything else. Anything can change as it is being developed.
This will probably be the last Alpha version as most buildings are now mostly complete and I am now working on the quests.
With the release of the beta I will also include the story line of Lamplight.
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/* Where To Find */
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@TES Alliance: http://tesalliance.o...-bandits-guild/
@ Nexus: http://skyrim.nexusm...le.php?id=15548
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/* Conflict With Other Mods */
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Too early to know. But unless some other mod is using the same space in Tamriel there should be no problems.
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/* Known Issues */
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Some light flickering here and there.
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/* Installation */
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Copy everything in the Data folder to the base Skyrim folder.
To uninstall delete lamplight.* files in the Data folder and all other files installed from the archive.
The files to delete would be in:
\Meshes\actors\character\facegendata\facegeom\lamplight.esp (this is actually a folder)
\textures\actors\character\FaceGenData\FaceTint\lamplight.esp (this is actually a folder)
\Scripts (only those files in the archive)
\Scripts\Source (only those files in the archive)
/*************/
/* Changelog */
/*************/
Created the Guild's Beds building.
Created the Apothecary shop.
Created the haunted house which will become a player house once the quest is completed for it.
Many small tweaks here and there.
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/* To Do */
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I have two buildings to complete before getting started in earnest with quest making and going "beta".
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/* Credits */
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This mod is being created with the Unofficial Skyrim Patch enabled.
I have no idea if this will affect the actual gameplay or graphics
so you may want to also install the patch from:
http://www.darkcreations.org/forums/files/file/205-unofficial-skyrim-patch/
As always, the great help you can get at these web sites:
Bethsoft forums: http://forums.bethso...e-creation-kit/
Skyrim Nexus: http://forums.nexusm...skyrim-modding/
TES Alliance: http://tesalliance.org/forums/
Edited by Brewskie, 06 May 2012 - 10:45 PM.
















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