
Introduction:
Welcome to 3D Craftworks!
I'm sure when you've been looking at Skyrim's assets or browsing the likes of TESA and see people talking about meshes, I bet you were wondering "What the hell they were talking about?", I was wondering the exact same thing when I started. I'm also betting you have many ideas about things you'd like to change or new stuff you'd like to make for your game, but you're unsure how to do that right?, Well don't worry, the 3D Craftworks are here to help you do just that...... yes you can get up and dance now.
The 3D Craftworks classes will explain what meshes are and what they do, but we'll also go a few steps further and explain how we go about editing existing models and then finally move onto creating new models for our game. We'll also be covering the ins out outs of Blender, our 3D application of choice.
Exciting times ahead for all, better make sure you have enough tea/coffee and cookies, you're going to need them
What you need:
Nifskope:
The magical NIF tool we all use to view and even sometimes edit Skyrim's NIFs (Game's Meshes/Models)
Modeling Application:
Blender - A Free 3D and Animation application, it's powerful and fairly easy to use once we're got a good handle on the basic tools.
What does this mean?:
NIF - Net Immerse File, the mesh format Skyrim uses for all it's lovely models.
What's Next?:
If you have any questions about what has been explained so far, please post them here in the General Questions thread.
Read through all that?, Well then what are you waiting for, get yourself over to Lesson #1, I'll see you there
















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