Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

Creation Kit Feature - Hot Loading Plugins


Leonardo
 Share

Recommended Posts

This was posted on the officials almost a week ago.

As you know, we recently released version 1.6.89 of the Creation Kit. As we’ve mentioned before, this is the same tool the developers use – and that means that the latest version of the Creation Kit comes with an experimental new dev feature – Hot Plugin Loading.

Simply put, hot loading allows you to save and update your plugin from the Creation Kit, and immediately view those results in-game. No need to restart the game to see your changes! This has had a huge impact on iteration time around Bethesda Game Studios, and we hope modders will find it just as beneficial.

As mentioned, this is an experimental feature. Not everything will work as expected, and there may be crashes or other hiccups. Many thanks to programmer Jay Woodward (aka RadHamster) for his work on this awesome new feature!

Without further ado, here are the steps for hot-loading your plugin:

· Load the Creation Kit as normal. Load your plugin (or create a new one)

· In this example, we’ll pretend our active plugin is “nifty.espâ€

· Launch Skyrim as normal.

· Make some changes in the Creation Kit, such as moving or adding a static.

· In-game, open the console (~) and enter the command: “FCFâ€

o This step only applies if you loaded nifty.esp in the Data files section of the launcher

o This only has to be done once per boot of the game.

o FCF is shorthand for “force close filesâ€, and allows the Creation Kit to save a loaded plugin

· Return to the creation kit and save nifty.esp

· Return to the game. If possible, position yourself where you’ll notice your changes.

· Open the console and enter: “HLP nifty†(or the name of your .esp file)

o HLP is shorthand for “Hotload pluginâ€

· The scene will re-load. Your changes show now be visible in-game!

  • Upvote 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...