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[WIPz] Half-Moon Village


DarkRider
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Half-Moon Village

Where there's a Mill There's a Way

2012-12-18_00002_zps325b2f1b.jpg

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Description: Half-Moon Village is an active settlement built around the vanilla location Half-Moon Mill, just west down the river from Riverwood. Originally created as the staging ground for my courses in CK Basics and Character Design, the fully developed town adds a rich place to visit, with merchants, a tavern, stables with unique horses for sale, and new people to meet.

Screenshots:

2012-12-18_00001_zpsd29f818c.jpg

2012-12-18_00003_zpsea3be240.jpg

2012-12-18_00004_zpsd7bdf831.jpg

Progress:

http://i244.photobucket.com/albums/gg21/Darkrder/TES%20Alliance/ProgressTeal.png") repeat scroll 50% 50% #333333; -moz-border-radius-topleft: 4px; -webkit-border-top-left-radius: 4px; border-top-left-radius: 4px; -moz-border-radius-bottomleft: 4px; -webkit-border-bottom-left-radius: 4px; border-bottom-left-radius: 4px;'>73%
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  • 2 years later...

Thanks Lady, if something comes up I'll definitely let you know! This mod ties into my courses so is plagued with the bug I'm trying to resolve in character design. It's slow going because of how short my time is but I am working to debug and release both the course and the project :good:

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Thanks Lady, if something comes up I'll definitely let you know! This mod ties into my courses so is plagued with the bug I'm trying to resolve in character design. It's slow going because of how short my time is but I am working to debug and release both the course and the project :good:

Need a second pair of brains about this bug? ;)

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  • 8 years later...

Half-Moon Village captivates with its quaint charm and serene atmosphere. Nestled amidst nature's embrace, it's a haven of tranquility. The picturesque surroundings and friendly community create an idyllic retreat. A hidden gem where simplicity meets beauty, making it a perfect escape.

Edited by Maria465
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  • 3 months later...
Hello fellow modders and Skyrim enthusiasts! I've been working on a new mod that involves NPC followers, and I've run into a bit of a dilemma. I'm trying to find a script-based solution to have dialogue trigger for NPC followers when the player is in combat, but the followers themselves are set to be passive. I know that the ObserveCombat function is commonly used for this purpose, but I'm wondering if there are any alternative methods or scripts that can achieve the same effect without relying on ObserveCombat.
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