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[RELz] Unremarkable Cave - Boss Fights 1.2


Yogo
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I've released an update for my mod: Unremarkable Cave - Boss Fights (1.22)

Seize the opportunity to fight the unique and challenging bosses and earn unusual rewards in this adventure!

This mod adds new dungeon to Skyrim with 5 interesting scripted encounters (with enrage, invisibility, health redistribution, teleportation and other interesting abilities), misc fights, unusual rewards, beautifull enviroments, vivid visual effects and more. Try it today smile.png

 

Updated trailer: 



Check the links below for description, features, pics, change logs and instructions.

 

1. Download from TES Alliance: http://tesalliance.org/forums/index.php?/files/file/1501-unremarkable-cave-boss-fights/
2. Download from Steam Workshop: http://steamcommunit...remarkable+cave
3. Download from Skyrim Nexus: http://skyrim.nexusm.../29188/#content

 

Please leave your comments and share your ideas! Your feedback is very important for me!

Edited by Yogo
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  • 2 months later...

Well let's give you a little feedback. I try to make it short :D.

 

Positve:

 

+ What an awsome atmosphere. Really damn damn good done

+ Also your scripting Skills are just awsome

+ Also the models seem to be greatly done. And the effects damn your effects really are awsome

+ The fire in the big chamber and the flickering never seen such thing

+ Wohle atmosphere is mystical and magical really well done

+ DEFINATLY underrated mod

+ Wohle level design and detail is also really awsome

+ Quests well done and also easy to understand and all working fine

 

Negative:

Tho it's not really negative there is no negative thing except it was too short :D :D :D.

-  Some enemies and weapons seem bit too strong with my lvl 62 char got real problems

 

All in all awsome skills and definatly underrated modder and mod. Sadly as I think this happens often enough

 

Grade:

A+++

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I hope your mods will get more attention. I think it's a general problem. I always see great modders giving up or getting their mods lost in the flood of new mods.

I try to thank them personally or encourage them to keep on with their work ;).

As I also need some motivation tho my mods are not really that good but I think if so the person should be honored for the time and the work he/she invested. :)

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Going to make and update soon, where I am planning to:

- change Spellblade model for something more interesting

- replace armor for two bosses with something more approppriate
- ajust balance (lower overall damage and try to get of one-hit attacks)
- add some lightning effects so passages will be easier to find
- add a shortcut from boss chamber back to main cave
- add a read me :)

Edited by Yogo
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I've released an update for my mod: Unremarkable Cave - Boss Fights. Updated main post.

Changes:

- Replaced armor for two bosses with more appropriate variants
- Replaced Spellblade model, improved visual effects, altered stats
- Rebalanced encounters difficulty (should be hard on Master and easy enough on Adept)
- Rebalanced Stamina Hammer
- Improved some visal effects
- Changed quest structure (you need Spellblade to enter second part of the dungeon)
- Added path from final boss chamber to Skyrim
- Added a readme (to Nexus)
- Various misc fixes

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  • 3 weeks later...

Recently made a small update:

 

+ 1.22:

- fixed bug when dragon missed reanimating shout and hanged in the air forever
- fixed bug when final boss becomes permanently invulnerable when his spellcast is interrupted
- adjusted script that controls fight start with the black warriors
- corrected quest text in couple of places
- other small fixes

 

Also updated trailer: 

 

And added russian version on Nexus.

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