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Slow Time and Time Stop AGAINST the PC... How to?


Dark_Ansem
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Unless I am mistaken, the Slow Time effect does not work if used by NPCs. I'd rather be wrong, but just in case, how would you make a Slow Time AND a Time Stop effect that would work against the player, usable by NPCs?

Il Ducey (thanks again mate) has already made something good I think


Scriptname TimeStop extends ObjectReference

Actor Property PlayerREF auto

ImageSpaceModifier Property QuaranirWhite auto

float CurrentSpeed

float CurrentWeapSpeed

event WhateverEventYouWantToBeginThisSequence()

		QuaranirWhite.Apply()

		CurrentSpeed = PlayerREF.GetAV("SpeedMult")

		CurrentWeapSpeed = PlayerREF.GetAV("WeaponSpeedMult")

		 PlayerREF.DamageActorValue("SpeedMult", CurrentSpeed)

		 PlayerREF.ModActorValue("CarryWeight", 1)

		 PlayerREF.DamageActorValue("WeaponSpeedMult", (CurrentWeapSpeed +- 0.05))


endEvent

event WhateverEventYouWantToEndThisSequence()


		 QuaranirWhite.Remove()

		  PlayerREF.RestoreActorValue("SpeedMult", CurrentSpeed)

		  PlayerREF.ModActorValue("CarryWeight", -1_

		  PlayerREF.RestoreActorValue("weaponspeedmult", (CurrentWeapSpeed +- 0.05))

endEvent

but I still would like more opinions/solutions.

Edited by Dark_Ansem
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i'd suggest slowing down the player's movement and attack speed and increasing the caster's movement/attack speed. or maybe speed up time if used by NPCs? then again, my scripting amounts to zilch.

I want it to be a mirror of the actual slow time but that it works on everyone but the caster, rather than simply against the player. the default effect does not work at all if used by npcs.

Not to mention, if someone can do a REAL time stop, not the placeholder used by Quaranir :(

Edited by Dark_Ansem
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