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Statues


donnato
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Hiya folks...I want to take various vanilla creatures, assemble the parts in blender 2.49b, and move the limbs to where thay don`t look like they`re trying to learn to fly..:lmao:

 I can assemble the parts nicely but, ...then what...Join all parts into one mesh..? Do I need to rerig/ weight paint..? 

 If someone could point me to a rank beginner tut , that would help. If someone could walk me through the process, that`d be better.

Thank you

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So you'll need to import both the creature and it's skeleton into blender. 
Next, you need to move the skeleton's location so that it's joints align with the creature's joints. Ideally this should be the case if their origins are in the same place, but it hasn't always been so for me.
Next, add an "Armature" modifier to the creature mesh, and set it's skeleton as the target. Set the modifier to work with vertex weights, but not bone envelopes.
Now if you select the skeleton, and switch from object mode to pose mode, you can pose the skeleton and the creature will follow suit.
(You'll have to do it by rotating the bones in an unintuitive way. I got sick of this and made a modified human skeleton which could be posed more easily; I can upload it if you like)

Once you got the pose you like, you can click "Apply" on the armature modifier and the creature mesh will be frozen into place.
The frozen mesh can then be exported like a normal, un-weighted mesh (like a sword or a rock).
You may need to delete it's vertex weights. They're called vertex groups in Blender, and they'll have the same names as the skeleton's bones.
The creature will retain it's UV map, so you can apply some photoshop filters to it's diffuse textures to make it into a statue.

I hope this is helpful. I'd be more specific but I mostly work in Blender 2.6 and I can't remember the 2.4 interface/hotkeys. Let me know if anything requires clarification.
 

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