Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...


Nahkin
 Share

Recommended Posts

Hello again. You may know me already. I am the little annoying one haha thats posting all day ;).

 

Two problems came with me today or not 2 problems, more 2 questions and one of them includes a (I think) great idea.

Soooo I hope someone is able to help me. Or will maybe work on my idea.

 

1) How do I darken a worldspace?

If you look my last posted pics. You'll see a new worldspace I am working on. But the problem is that I would like to make it darker, simply change the lightning like it is in the interior cells. But also use the sky. I dunno if thats possible with worldspaces.

 

2) The real Necromancer

Sadly I am not talented enough or capable atm to do such a scripting work. The idea would be more or less 2 spells which will in my opinion would greatly enhance the life of a Necromancer and would be definalty lore friendly.

 

  • First spell would be a spell, which after you killed your target (like Soultrap) stores the body in a different dimension (just port it to a cell). Afterwards a variable or boolean goes to true or 1 so you can only store one body.

 

  • Second spell would be more cooler. You would bring back the body with it but with cool effects like a coffin which is rising out of the ground and vanishing slightly and leaving the body behind. So you can resurrect him. During this summoning process a time stop bubble is casted, which will prevent the summoner from getting attacked. Afterwards he still has to resurrect the target with a spell

 

The idea behind is that you as necromance can summon your bodies everytime you need them and don't have to look after dead bodies during a battle. Just like a saftey plan.

 

Would definatly be cool to see such a spell combination. If anyone would like to get more detailed with that idea, feel free to ask me ^^ :D.

Link to comment
Share on other sites

World space lighting if I remember correctly involves a few factors, these include the worldspace itself, the weather system and the climage system.

 

Skyrim(and Oblivion) used lighting in the climate to adjust it for the time of the day but also for the example of the oblivion world sky.. or wherever there was an area where a gate appeared.

 

In skyrim this is done similar where the different settings (sunny, cloudy, rain, heavy rain, heavy rain with lightning, snow light, snow heavy, and so on. Each have different settings for dusk, dawn, noon(full day light) and night. settings for them run on the 0-255 scale of RGB(red blue green) and adjusting these will create the lighting style wanted. There's other factors involved which I haven't touched upon yet. Environmental and such is included in those things. I'd say start with new weather and climate settings for the world.. the easiest would be to copy what you have cloning the originals,renaming and modifying as needed.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...