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Ashenfire
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Skyrim Kit basics #2.

 

I know you say don't put triangles where they will clip furniture.  So my 'conflict' is with when I decide

to path under items like what was done with the ladder going upstairs.   Why is it ok there?  Is it because

of its 'type'? 

 

Another instance:

   I have two bar stools near the small tables at the entrance.  I would think I want to mesh under the bar stools

   so that when they are moved around it has consistancy with the actor's movement pattern.

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Pathing the shape of the floor up a ladder is navigable space. An actor can walk under, up, and around a ladder. An actor cannot walk through a table or stool. You path close to the stool's activator. If the actor is going to sit, the animation takes over from that point without the need for NavMesh under his seat. :ok:

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Ok thank you.  I was visualizing the ladder stair as 'in the way' for the actor as he could only stand over it to go upstairs, but under he would be too tall.

So I will navmesh as in the instruction.

 

 

My question with the bar stools wasn't for the animation of actors sitting down, it was for consistancy that if the barstools were moved by the player

or conflict in  a fight, that there should not be a navmesh hole where it used to be.   So I guess this question is for future times when I am not modding

stools that are static.

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