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[help] Custom Crafting Station


Nahkin
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My next problem would be that I want to create a special custom crafting station for a potion ;).

I tried to use a new model and added simply the basic functionallity of a cooking pot.

I created a recipe and now it shows up when I use the special crafting station. My problem now would be that you see it of course in every cooking pot and also at the special crafting station you see the other food stuff you can create.

 

I thought would it be possible to create a custom station as some people already did. Maybe even at alchemy ???

So I present you here my 2 theories and maybe you could help me with them or have a idea for it :).

 

1) Alchemy Station:

I thought the easiest way would be to implement or create 2 special ingredients with unique effects that you would have to craft out of other ingredients or buy them. Then the next problem would be again where should you craft the 2 unique ingredients.

As far as I know this would be the only possible way, as the alchemy station has a special crafting system.

 

 

2) Custom Keywords:

Another idea would be to create custom keywords for the cooking pot, like you can with the forge. There you can add a new category as far as I know under "Game Settings".

Tho my problem would be now, what to do if 2 mods use the same method. I know there are only fixed keywords and I can't create my own ones, except altering some of the type "generic".

The ones from 1-7 are used by Hearthfire and the number 10 is used by Dawnguard.

So only 8 and 9 would be left to change. But what if 2 mods use this method too. Do they override?

 

 

 

Thanks in advance for your help.

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You may be over complicating the situation. If I understand right, you want a special crafting station for creating your special potion. The recipe should show in the menu only for the special station, and no other recipes should show. I think you can do this as follows:

 

1. Pick the general type of workbench you want to use. Say a cooking pot.

 

2. Create a new crafting keyword, such as CraftingSpecialPotion.

 

3. In the Furniture list, copy a cooking pot and give it the ID and name you want, such as SpecialPotionCauldron.

 

4. Remove the CraftingCookpot keyword from the list for your new furniture and add the CraftingSpecialPotion keyword.

 

5. Create the recipe for your potion and enter CraftingSpecialPotion as the Workbench Keyword.

 

Now your special cooking pot should show the recipe, no other food recipes should show in the menu for your special pot, and your special potion will not show in the menu for regular cooking pots.

 

If you want your special crafting station to look like an alchemy workbench and use the same animation, this can be done as well. Just copy the alchemy workbench, set the skill type to None, set the Bench Type to Create Object, remove the WICraftingAlchemy keyword, and add the CraftingSpecialPotion keyword. Leave the IsAlchemy keyword alone, because that is the keyword that determines what type of animation to use.

 

The special potion will appear under the MISC category in either case, but it will be the only item shown. If that isn't satisfactory, then you'll have to put it under an existing crafting category or create a custom one, but I don't know much about that. I suspect, however, that there will be a conflict with any other mod that uses the same category keyword for a different purpose. It doesn't seem worth the effort to me, though, for a single item like this.

Edited by BrettM
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Ye thank you for the tip that was initially also my idea but there is one big problem at this point.

 

4. Remove the CraftingCookpot keyword from the list for your new furniture and add the CraftingSpecialPotion keyword.

 

You can't add your own keyword at this point. If you klick add it only suggests the pre game defined. I guess I would have to specify some attributes to the keyword or so.

But I only can create a keyword in the Misc section of the object window or so I think.

 

Or do you meant this in another way?

Anyway big thanks for the suggestion.

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2. Create a new crafting keyword, such as CraftingSpecialPotion.

 

Sorry, I assumed that you already knew how to do this, so I didn't spell out the details.

 

Keywords must be defined before you can use them in other forms, which is why I put this step before the step where you create the furniture form that will use this keyword.

 

All keywords are in the Miscellaneous - Keyword section of the Object Window. Right-click on that window, select New, and enter CraftingSpecialPotion as the ID. That's the only attribute you need to enter.

 

4. Remove the CraftingCookpot keyword from the list for your new furniture and add the CraftingSpecialPotion keyword.

 

After you copy the cooking pot furniture as your new special cauldron, open the edit window for the furniture. There is a list of keywords on the left side of the window, including things such as FurnitureSpecial, RaceToScale, etc. Right-click on the line that says CraftingCookpot and choose Delete. Right-click on a blank line, choose Add, and pick the CraftingSpecialPotion keyword from the list.

 

The pick list isn't just a list of keywords predefined by Bethesda. Every keyword in the Miscellaneous - Keyword window will be in that pick list, including any keywords that you create.

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2)

I understood that but have done something wrong  :D. Thank you very much haha. I was just duplicating an existing one and seems it only shows up in the filter menu, when I create a new one.

I will try that out now and report back.

Thanks for help :).

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