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Quest Giver's Subtitles


Vain
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So another scripter suggested using

Utility.SetINIBool("bDialogueSubtitles:Interface", true)

to force subtitles for NPC dialogue since despite them being enabled on my game my NPC just stares blankly at me for the duration of the sound file I made for him.

 

Theories? Experiences? SKSE?

Edited by Vain
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My peculiar issue is not that the unvoiced subtitles are zipping by too fast.  I was able to make silent audio once (it's not letting me anymore, of course).  Even with a nice chunk of silence no subtitles appear.  I'm still trying to troubleshoot the problem but when has the quest part of the CK ever played nice enough for that...

 

oooh... looks like it has functionality for the subtitle problem too!  I shall experiment...

Edited by Vain
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