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[SKY] Modifying existing armor mesh. Comes up as white in Nifskope.


flipdarkfuture
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So, I've been using blender 2.49b and nifscripts to import armors into Blender to modify. I decided that I wanted to modify the skaal clothing to make a unique set for a companion quest mod I'm figuring out the details for, so I made the changes in blender, re-added the weights using a vanilla body mesh, played with the skeleton to check for clipping and smoothness, and took it back into Nifskope.

 

This is what the outfit looks like in blender, ready to import back into nifskope.

 

Q7VDDDg.jpg?1

 

I opened up Nifskope, changed the user versions to change it back to a Skyrim-compatible format, and essentially readded the texture nodes and. However, no matter what I do, or what path I choose for the textures, the outfit always shows up as white.

 

foaTUsG.jpg?1

 

I've made sure that textures are enabled in nifskope, and my texture path is pointing to the Skyrim data folder, where my mod's files are contained.

 

I have no idea what I've done wrong, or what I need to do to fix it.

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That link is for Oblivion meshes, Skyrim meshes are slightly different.

 

@flipdarkfuture, take a look through my tutorial on modifying armor in Blender, specifically this Part 5 on how to clean it up in NifSkope after Blender. You should find the answer there as to what went wrong. Your picture is too small to see any obvious mistakes.

 

Good luck. :)

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^ Okay. I followed your tutorial to the point where it was talking about looking at UV sets inside the BSLightningShaderProperty. However, where it was supposed to say 4037 or something along those lines it was greyed out and had 0.

 

I tried to have a look at the UV Template itself in Nifskope but it just came up with a message saying the Texture data is not available.

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