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[SKY] Dark/Grey Face bug


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You mean each export only works for one body mod and if I switch the body mod I have to do an export again?

So a follower mod must have optional exports for each body mod?

I don't understand what you mean by body mod but the FaceGenData meshes and textures the ck will export belong to a precise character; they are personal to them, unusable by others. Each of your characters that have the grey skin bug will need to have their FaceGenData exported. If you change the name of your mod, you'll have to re-export these data; it happened to me once with these two. So, if you want to use these same characters in different mods, you'll have to load these mods in the ck and export their FaceGenData again.

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Sorry, I wasn't clear. :/

I have an unmodded game, add a new character and export the face data.

Now I add a body mod that contains a new body mesh and skin, do I have to export again in this case? Because the previous texture only fits with an unmodded game (vanilla body and face texture)?

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Sorry, I wasn't clear. :/

I have an unmodded game, add a new character and export the face data.

Now I add a body mod that contains a new body mesh and skin, do I have to export again in this case? Because the previous texture only fits with an unmodded game (vanilla body and face texture)?

Depends, you must see in game if the new body imported by the mod fits your customised character. The fix is only about fixing the faces not the bodies.

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Sorry, I wasn't clear. :/

I have an unmodded game, add a new character and export the face data.

Now I add a body mod that contains a new body mesh and skin, do I have to export again in this case? Because the previous texture only fits with an unmodded game (vanilla body and face texture)?

No. Otherwise, anyone using body mods would have to do this just to play vanilla Skyrim. Or anyone who uses a body mod and creates a mod that includes facegen for their NPC's would be making a mod that's incompatible with everything.

 

It's only about the first time an NPC is created (or modified) in the CK.

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