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Trouble using the courier


henshu
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Hi all, I'm currently attempting to rig up the start of my new quest by having the courier deliver a note. I'm trying to use the vanilla courier without any edits to his quest or scripts. I stole the script from the one for the Mythic Dawn museum pamphlet:

 
WICourierScript vWICourierScript = pWIcourier as WICourierScript 
vWICourierScript.addAliasToContainer(NoteAlias)
 

It compiles and triggers fine, the courier shows up and initiates dialogue as always. I see in the dialogue that the items are supposed to be delivered at the "looks like that's it, got to go" line, which he says, but I don't receive the note. 

Any ideas as to what might be going wrong?

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  • 1 month later...

I'm no wizard but you may need to look at the delivery quest and the script a little more.  Something has to tie the note being delivered to the script so that the game knows to give that specific note to the player.

 

The script looks rather long to me.

 

You are creating a duplicate of the script and renaming it and stuff so that it doesn't interfere with the Mythic Dawn quest?

 

You're using the WICourierScript?  It says it's extending a quest conditional so you'd need to have it tied to a quest... perhaps you could show us your script?  I'm not amazing at this but I know a little.

 

This function here looks like what you're trying to do - 

function GiveItemsToPlayer()
pWICourierItemCount.SetValue(0)
pCourierContainer.RemoveAllItems(Game.GetPlayer())
WICourierItemsAddedMsg.Show()
EndFunction

 

From previous experience those pCourier things look like globals.  That have been previously declared in the script - 

GlobalVariable Property pWICourierItemCount Auto

ObjectReference Property pCourierContainer  Auto

 

 

One's a global one's an object reference and that's about all I know about it...

And there's that WICourier quest with all the dialogue in it...

 

And that's not just using the one script, it's using QF_WICourier_00039F82 too.

 

And thus concludes the extent of my knowledge!

Try Papyrus 101 forum - there's loads of stuff in there.

Edited by Vain
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  • 3 weeks later...

Also, make sure you create a SEQ file, and if he still doesn't give you the note, find a save where you never met him, ever!

This caused me so much problems, read my topic on the Nexus below. Make sure you back up your .esp before making any drastic

decisions like I did, by deleting the whole script and recompiling via the Quest Stages tab. good luck.

 

http://forums.nexusmods.com/index.php?/topic/1551278-quest-woes-any-little-help-appreciated/

Edited by Rigmor
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