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[SKY] Creating Archives for heavy mods


TripleSixes
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My current mod I am working on is really big, and heavy. What I mean by that is there are lots of scripts, meshes, textures, music tracks, sounds effects, etc.

This isn't my first time encountering this issue, and I have succeeded over it a few times by sheer determination.

When I am happy with the latest version of a mod I am working on, I will save, and then 'Create Archive'. As the mod grows in size, it starts to kick out an error message "Failed to archive". I'm sure alot of you are familiar with this problem.

 

The issue is that with big mods is that they may not be able to easily be put together in the tesArchive.exe program that is meant to be a alternative method to achieving the archive goal.

In the past, I just deleted the new files created in the Skyrim folder from the failed archive, and just attempt to archive from the CK again. Sometimes, it works after a while. I am on attempt 24 now, and grow distraught. It has never taken more than 5-10 times to get it done.

Has anyone figured out any way of getting this done successfully? I do not wish to upload to steam at this time as I am not ready to release it at this very second (Have to have some internal testing first).

I also wanted to reemphasize that I wish to not use the actual tesArchive.exe program to achieve this since I am dealing with about 1000 asset files.

EDIT: Does a failed archive signify that said archive will not work for use? It seems to initialize at the same file size everytime.

EDIT:EDIT: The progress bar for the archive goes all the way to 100% then says it failed.

Edited by TripleSixes
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