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Simple vexing mesh problem


terzaerian
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I've got an annoying little problem - I'm trying to edit a mesh for the Bone Hawk Amulet from Dawnguard to sit up a little higher on the character than it does normally - currently most of the amulet is clipping through the armor mesh so only the skull is visible. The only problem is I can't find for the life of me which setting changes its height - logically it's the Z-axis, because when I open the mesh in Nifskope and tweak a Z-axis connected to the mesh's shape, it pops up higher; but when I look at it in-game it remains in its usual place. Is there something I'm missing?

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Yes, I did pick out the NiTriShape branch - I did something similar before with the Giant Club where I resized it and tweaked its position so that it would be normal size and held normally by a humanoid. For whatever reason, though, the necklace isn't playing along.

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