Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

[SKY] Disabling LL creatures


garnet18
 Share

Recommended Posts

I have in my mod exterior 2 LvlAnimalForestPredator parented with an activator (Stockade Barricade01Activator) in nearby fort and linked reference with 2 markers heading. There is also one LvlAmbientCreatures parented with the same activator  The fort is used in events in Civil war. I set them to Initially disabled, but they still appears in game. I like very much this spot for my house so I'd like to know the safest way how to rid of them, is possible to move them to another place or anything else that don't break the events in CW quest.

Link to comment
Share on other sites

  • 3 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...