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Problems with creating Weapon with Blender


Ziyaddin
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Hello guys.

 

I have some problems with creating a weapon (a battleaxe) for Skyrim.

 

I use Blender 2.70a for modelling and 3D Coat for texturing.

 

I absolutely new to modelling so it seems for me that i miss some important thing that i should know in modelling..

 

So i created an axe with blender. i set a material (actually, first question is should i set material for model?)

 

I make UV mapping. and everything seems fine. As i said I use 3d Coat for texturing. So i made textures, export them to .dds format.

 

When i tried to export my model to Nifscope, i have noticed that my model is absolutely dark grey, with no lighted parts, so it looks like i cant see any egde or face...

Using your tutorial to import textures I had the main problem. When i apply textures in Nifscope model looks black with some "holes".. none of the textures (color, specular, normals) is show correctly. What is the problem? What did i do wrong?

 

Here how it looks in Nifscope: http://s30.postimg.org/u3rmg6odt/1111111.jpg

 

I'm sorry asking such stupid questions, but i m absolutely new to modelling, so i dont understand most of the things, so i hope maybe you could help me...

 

Also another stupid question: should I bake my models to use them in games, Skyrim for instance...

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Hanaisse, I tried to flip normals and face normals, but it didn't help. by the way i decided to look into UV editor in nifscope, and i found out that nifscope didnt import UV map properly.. in Nifscope it looks like this: http://s27.postimg.org/p5gr09mnn/UVmap.jpg

 

SpectralDragon, i know, i can use blender 2.49, but it seems for me a bit different from the newer version. I really want to try it with the version i already use rather than switch to the older one...

 

I still think that it is not an issue of blender version... it is just me doing something wrong..

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the best option is to use nifskope 1.1.0 rc4

it supports obj just fine and doesnt give you any fuss about where its gonna put your stuff. with 3ds it throws it where ever it bloody feels like and leaves you to fix it.

 

sourceforge.net/projects/niftools/files/nifskope/1.1.0/

Edited by delta19
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