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[HELP] Perpetually Bloody Knife


Oriius
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As anyone following my thread on the Skyrim thread (To be honest, I wouldn't know if anyone is since there has been no feedback), development has lagged a bit on Hunter's Edge. Mod is around 89% of the way there, but I'm having trouble with the knives; the BloodLighting and BloodEffects branches of the NIF are giving me some trouble. In-game, they are always active; they don't disappear between slashes like those found on other knives. I get the feeling something's wrong with my NIF, however I can't find any noticeable difference between mine and a cross-section of others. Perhaps a fresh pair of eyes would help. I've put an archive up on my web server. Would somebody please take a look and see if they notice any issues?

 

Thanks,

 

 - Oriius

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I've compared the dagger to the vanilla glass dagger and found some slight differences.

 

Most notably, the NiTriShape DaggerBloodLighting01, being a decal, should probably not use an Enviromment Map shader. I would suggest you change that to Default and remove the SLSF1 flag and the cubemap. Also add SLSF2_EnvMap_LightFade to Shader Flags 2 to see if that helps.

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