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Dynamic glow?


andersonsmith969
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See this?

 

I want it to look like this.

 

As far as I can tell this effect is called "dynamic glow" and can be found in various games, some far older than Oblivion's. Here's an example from Skyrim using ENB:

 

http://i.imgur.com/8RlwLxF.gif

 

And this is a good example from the game Jedi Academy:

 

http://i.imgur.com/BXhFJ2h.gif

 

As you can see, without the glow the textures are acting as if they are emitting 100% light, but they do NOT have the actual "glow effect." But with the glow on, everything lights up.

 

Now, how do I do that in Oblivion, with my weapons and armors?

 

Here's a mockup of just what this would look like. In the original, the armor and weapon are ALREADY at 100% emit in the nif and have bright yellow glowmaps...but they aren't really GLOWING. So I made an example:

 

Before: http://i.imgur.com/KKiANY8.jpg

 

After: http://i.imgur.com/B2AAPlF.jpg

 

And a gif for the heck of it

 

Holy crap! It looks like freaking Tron lights. Isn't that cool? Is there a way to do that?

 

Oblivion's "glow" really isn't a glow at all...like I said, glow maps are just used to tell the engine to emit the texture at full light. But that does NOT make them actually light up. frown.gif

 

So...is there any way to do this? I'm all ears.

Edited by andersonsmith969
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Yes, I think it can be done.

You have to create a glowmaptexture und a nonglowintexture of the glowing parts or a lot of textures with different intensitys of Glow. Then you have to add a steering  of the use of te textures, like  in this Sword http://www.nexusmods.com/oblivion/mods/29538/? ,  then you add  scripted spell on the armor that enabeles and disables the vanilla lightspell in the same way and you will get the effekt you wish..

Edited by Harvald
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