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Insane Texturing Issue


jamochawoke
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Ok, I'm going bonkers at this point. I have wasted all day yesterday and all last night and this morning trying to figure this out.

 

I was making an animated door. I had the thing completed, textures and everything and was mildly pleased with the work. I felt it lacked something. So I went digging through my files and found a Bethesda vanilla .nif of an ayleid exterior door (ARDoor01.nif in exterior folder listed as ARDoor01b in the TESCS) and thought to myself "hey man this is gonna be exceptional if I could combine the fluting in the middle with my door. It would look pretty sweet!" 

 

So I go about chopping up my door mesh so I could add the one wall with the fluting on it. It had some pretty complex uv mapping on the door and several materials. I wanted to save the UV mapping so I wouldn't have to re-map everything (UV mapping is giving me severe headaches, especially working with Bethesda's weird meshes). Once I got everything together and the UV mapping all on the same image file I then deleted all the extraneous materials and made a new material with the image I wanted that it was mapped to.

 

However, no matter what I do in Blender it saves it with 2 materials as one in the object. It's the most bizarre thing I've ever seen. When I go to export the door it shows up using the separate materials but in nifskope it only shows one material and texture for the object. But if I delete the texture in nifskope you can clearly see two materials showing up. 

 

I then tried deleting the material linked to the object in Blender and then exporting and re-importing. It worked! Except I've lost all that complicated UV mapping that Bethesda did :(((((

 

So I am now wondering if there is any way to delete that extra material that isn't showing up but is obviously showing up in Blender/Nifskope/Game without losing all the mapping?

 

cdCxlzQ.jpg

 

9CQ14Oz.jpg

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Well. I figured it out (this always happens right when I lose all hope and ask for help lmao :/ ). 

Vertex Colors. That mesh had vertex colors on them. 

 

 

Unfortunately when I saved it to show in Nifskope I saved over my original so I had to use a backed up file and redo the whole process anyways :/.

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