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About objectreference functions enable/disable/reset used on multiple objects


Aqqh
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Edit SOLVED  :good:

 

 

 

Hello

 

I need an function that enables (or disables or reset) and object reference which is placed by my mod.

Activator of it is an MCM toggle button.

 

I already did that for single objects - its working exactly as i wanted - problem is i did that by adding those objects as properties one by one.

I got like 40 of those already - and by the time this mod reaches final stage it would be 100+.

So doing it one by one doesn't sound like good idea.

 

Can i group those objects somehow?

Like for example parent-child link that disabling one object (parent) in some location would disable all others (childs) in the same location?

Or some Alias? Keyword? Functions refuse to compile when i try to use these - says enable (for example) function not found even if my script extends objectreference.

 

Please help a rookie modder in need smile.gif

 

This is how it looks in MCM script atm

Edited by Aqqh
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