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[sky] Advantages of making a master file


Ashenfire
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Rewrite:  original post deleted.

 

Hard to ask question when I am unfamiliar with the territory.

I need to know about the pros and cons of making [.ESM]

or master files.

 

  • I want to do tedious 'warehouse' tasks that involve keywords, forms, lists, etc.

         This means making a resource mod that is available for drag and drop for

         ALL mods I create.   I don't want to edit the resources one by one and choose

         a model.  I just want to drag & drop and it is already filled out ready to use.

 

So how do I do this?   Am I MERGING two [.ESP] files into a larger [.ESP] file?

Or

Am I making a master warehouse file that all mods rely on and I have to tell

the users to download two files, both the .esm and the .esp file?

Edited by Ashenfire
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  • 3 weeks later...

Right.

 

I am wondering if for instance:

 

I have 5 .esp files.

Each one has a warehouse cell that I created for different things

(potion display, weapon rack display, button display, gem display.

 

I have a sixth .esp that is an adventure that wants to use the 5 warehouse mods.

 

Is there any advantage of merging the 5 mods into the 6th?

Is there a risk of losing elements of the warehouse when merging?

Or

 

Do I play it safe and merge all 5 mods into one .esm file that the sixth mod will

be dependent on?

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The ESP files (with the warehouse cells) will be INVISIBLE and UNUSABLE to any other ESP or ESM files.

Although, there may be a work around where you can create a 'pointer' to the ESP files using script.

Look into the 'GetFormFromFile' command.

Here is an example of detecting if Dragonborn.esm is loaded in the players game.

Armor DLC2ArmorBonemoldBoots = Game.GetFormFromFile(0x0001CD92, "Dragonborn.esm") As Armor

  • Upvote 1
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Ok, I guess that was a silly question.   You are saying that it still holds true that they are unusable/invisible to each other. 

 

For some reason I thought we could 'merge' files into each other.  I was creating mods independently so they would

 

have fewer risk of being infected by any dialogue bug or any mistake that I make would be contained.

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