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Gifts for NPCS


Allannaa
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I'm currently trying to make a dog for a player animal follower, and a horse for the player to ride.

 

Everything works, as tested by several different people -- with one exception.

 

The Gifts!

 

  • I made a Keyword "AllaPetGifts"
  • I took Venison, Rabbit, Moonsugar, and a Carrot, and added the AllaPetGifts Keyword to them
  • I made a FormList and called it GiftAllaPetsSpecial
  • I dragged the two dog treats and the two horse treats above into my FormList
  • I saved the ESP, closed the CK, waited a few minutes for my dinosaur computer to clear all its little memory cache thingies and so on
  • I reopened the CK, opened the ESP, and selected my doggy.  In the AI Data tab of the Actor window, is the Gift Filter dropdown.

 

Every gift formlist in Skyrim and beyond shows up in that dropdown -- EXCEPT the one I made!  So you can't reward the dog with bunny bits and you can't give the horse a carrot.

 

I tried adding the AllaPetGifts keyword on the Keywords tab of the Actor window, but that hasn't helped.

 

Note:  If it matters, I "right-click-Edited" and made unique FormIDs for the dog and horse, but they were based on existing animals -- basically I duplicated the Stray Dog and the Grey Horse.  I didn't make new races or anything.  But when that didn't work, I started over, and made a "New" dog and a "New" horse, rather than editing and re-IDing existing animals.  Either way, both animals work exactly as intended.  The dog follows and does dog follower things like beating up skeevers so I can concentrate on picking flowers.  The horse carries me around and waits patiently outside whatever draugr tomb I happen to be desecrating, then carries me back home.

 

I just can't give either of them their "Gifts".

 

What have I done wrong / forgotten / left out?  The doggy and the horse are going to starve if I can't figure this out.

 

Thanks!

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I looked over the example you were kind enough to link, and frankly it intimidated me.  As I've mentioned other places, and often, I ... don't script.  The ONE script any of my mods has, was actually written for me by someone else, and it's all of 10 lines long.  Papyrus scares the snot out of me, because I haven't, after all this time, figured out how it works, or what to do with it, or....

 

But if I'm understanding the example you showed me -- basically, I simply copy that code, substituting my own FormList where appropriate... and then... What?  That script goes on the dog and the horse, in the "Script" portion of the Actor Window?

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